General Betting Rules

General RulesTop

  1. All bets accepted by Demo are subject to these rules;

  2. Demo reserves the right to cancel any bet made on obviously "wrong" odds, switched odds or a bet made after an event has started;

  3. Demo reserves the right to refuse, restrict, cancel or limit any bet;

  4. Bets are settled only after the contest is final;

  5. The winner of an event will be determined on the date of the event's conclusion; Demo does not recognize protested or overturned decisions for betting purposes. The result of an event suspended after the start of competition will be decided according to the betting rules specified for that sport by Demo;

  6. By the laws of the Lottery and Gaming Authorities in Malta, no one under the age of 18 is permitted to make a bet;

  7. All rules, regulations and payoffs contained herein are subject to changes and revisions by Demo without prior written notice;

  8. Maximum bet amounts on all sporting events will be determined by Demo and are subject to change without prior written notice. Demo also reserves the right to adjust limits on individual accounts as well;

  9. In the event funds are credited to a customer's account in error, it is incumbent upon the customer to notify Demo of the aforesaid error without delay. For accounts with minus balances, Demo reserves the right to cancel any pending plays, whether placed with funds resulting from the error or not;

  10. Members are solely responsible for their own account transactions. Please make sure to review and confirm your bets for any mistakes before sending them in. Once a transaction is complete, it cannot be changed.Demo does not take responsibility for missing or duplicate bets made by the client and will not entertain discrepancy requests because a play is missing or duplicated.

    Clients may review their transactions in the "My Sports Betting Account"of the site after each session to ensure all requested bets were accepted;

  11. Disputes must be lodged within seven (7) days from the date the bet in question has been decided. No claims will be honoured after this period. The client is solely responsible for their account transactions;

  12. All account balances and transactions appear in the currency selected at the time the account was originally opened;

  13. Winnings will always be calculated using European Odds. Please note, that when converting odds into the British standard, round-off errors may occur, since some odds don't have an exact translation into British-style fractions. Here, we'll show the nearest fractional odds;

  14. Demo reserves the right to suspend a client account without prior notice and return all funds to the main wallet;

  15. In the event of there being a discrepancy between the English language version of these rules and any other language version, the English language version will be considered to be correct;

  16. Accumulators (Parlays, Multis): If certain outcomes are "mutually dependent" (example: place bet on Chelsea to win the English Premier League combined with a home win in the last deciding game) these bets will be voided;

  17. Any bets placed with a system bet will not count for the wagering requirement in Bonus;

  18. Live Score Update is for guidance only.

  19. All live bets are subject to an acceptance delay period before being accepted or rejected, time interval in which the bet has the status “Pending”. If any significant event happened inside this acceptance delay, determining significant odds changes that reflect the actual state of play, the bet will be rejected and the stake returned to the customer at the end of acceptance period.

    A message notifying the rejection or acceptance will be displayed in the betting slip; it's customer's responsibility to check whether a live bet was accepted or not in the Bet History section of the account;

    Example 1: In-running soccer game, a customer placed a bet on 1X2 market and a goal is scored while his bet is still in pending, waiting for approval. The system will automatically reject this bet at the end of bet’s acceptance delay due to the new state of play, there are significant odds changes in 1X2 market;

    Example 2: Example 2: In-running basketball game, a customer placed a bet on Over Under X Points market and a 3-pointer is scored while the bet is still in pending, waiting for approval. The system will automatically reject this bet at the end of bet’s acceptance delay if those 3 points trigger significant changes in Over / Under odds;

  20. A multiple bet which contains one or more live selections will be accepted if and only each live selection is accepted by the system after the acceptance delay. If there is one live selection which is not accepted, then the multiple bet will be automatically rejected.

    Example: Customer makes a multiple bet with Chelsea to win, ManUtd to win and Liverpol to win, all 3 matches are in-play. Chelsea to win selection is not accepted after the acceptance delay because of a goal being scored while the multiple bet was in pending, so the system will automatically voided all 3 selections, and return the stake to the customer.

  21. If a match venue is changed (other than to the away team's ground), then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be voided.

    We will endeavor to identify on our website all matches played at a neutral venue. For such matches (whether indicated on our site or not), bets will stand regardless of which team is listed as the home team. In the event of a match being played on a neutral ground, the team displayed first will be considered as the home team.

  22. General explanation of system bets:

    1. 3 selections system bets;

    2. 4 selections system bets;

    3. 5 selections system bets;

    4. 6 selections system bets;

    5. 7 selections system bets;

    6. 8 selections system bets;

  23. The purpose ot this document is:

    1. to describe what is system bet, and types of system bets;

    2. give several examples to make process of creation of system bets more clear General explanation of system bets.

  1. System bet is a 3rd possible type of bets (together with singles and multies). System bet option is available as soon as player choose 3 different selections.

  2. The main difference between system bets and multi (parlay) bets is that player can win a system bet even if not all his/her picks are correct. For example, in the case of a 2/3 system bet, player wins even if only two of his/her three predictions turn out to be correct.

  3. In a system bet, combinations of picks are formed. An example is shown below:

    Player has selected four different picks and opted for a 2/4 system bet. This means that player is placing a total of six bets, since there are six possible winning pairs based on those four predictions. The stake per bet of EUR 0.50 is wagered on each of those six bets. According to the principle of the system bet, player wins even if only two of the four predictions prove correct. The exact amount of the winnings depends on how many of the predictions prove correct.

  4. So, system bets start from 3 selections, and for the time beeing, max available number of selections in system bet is 8.

    1. 3 selections system bets:

      Type of BetNb. of bets placedSingle betMulti bet
      2345678
      2/3 (3 bets)3-3------
      Patent (7 bets)7331-----
      Trixie (4 bets)4-31-----

      A 2/3 system consists of 3 bets which transpire from 3 picks -- three 2-pick multis (parlays). At least two of the three picks must be correct to gain some winnings - the exact amount of the winnings depends on how many of the predictions prove correct.

      A Patent system consists of 7 bets which transpire from 3 picks. One single bet per pick, three 2-pick multis (parlays) and one 3-pick multi (parlay). At least one of the three picks must be correct to gain some winnings - the exact amount of the winnings depends on how many of the predictions prove correct.

      A Trixie system consists of 4 bets which transpire from 3 picks. Three 2-pick multis (parlays) and one 3-pick multi (parlay). At least two of the three picks must be correct to gain some winnings - the exact amount of the winnings depends on how many of the predictions prove correct.

    2. 4 selections system bets:

      Type of BetNb. of bets placedSingle betMulti bet
      2345678
      3/4 (4 bets)4--4-----
      2/4 (6 bets)6-6------
      Lucky 15 (15 bets)154641----
      Yankee (11 bets)11-641----

      A 3/4 system consists of 4 bets which transpire from 4 picks -- four 3-pick multis (parlays). At least three of the four picks must be correct to gain some winnings - the exact amount of the winnings depends on how many of the predictions prove correct.

      A 2/4 system consists of 6 bets which transpire from 4 picks -- six 2-pick multis (parlays). At least two of the four picks must be correct to gain some winnings - the exact amount of the winnings depends on how many of the predictions prove correct.

      A Lucky 15 system consists of 15 bets which transpire from 4 picks. One single bet per pick, six 2-pick multis (parlays), four 3-pick multis (parlays) and one 4-pick multi (parlay). At least one of the four picks must be correct to gain some winnings - the exact amount of the winnings depends on how many of the predictions prove correct.

      A Yankee system consists of 11 bets which transpire from 4 picks. Six 2-pick multis (parlays), four 3-pick multis (parlays) and one 4-pick multi (parlay). At least two of the four picks must be correct gain some winnings - the exact amount of the winnings depends on how many of the predictions prove correct.

    3. 5 selections system bets:

      Type of BetNb. of bets placedSingle betMulti bet
      2345678
      4/5 (5 bets)5---5----
      3/5 (10 bets)10--10-----
      2/5 (10 bets)10-10------
      Lucky 31(31 bets)315101051---
      Canadian (26 bets)26-101051---

      A 4/5 system consists of 5 bets which transpire from 5 picks -- five 4-pick multis (parlays). At least four of the five picks must be correct to gain some winnings - the exact amount of the winnings depends on how many of the predictions prove correct.

      A 3/5 system consists of 10 bets which transpire from 5 picks -- ten 3-pick multis (parlays). At least three of the five picks must be correct to gain some winnings - the exact amount of the winnings depends on how many of the predictions prove correct.

      A 2/5 system consists of 10 bets which transpire from 5 picks -- ten 2-pick multis (parlays). At least two of the five picks must be correct to gain some winnings - the exact amount of the winnings depends on how many of the predictions prove correct.

      A Lucky 31 system consists of 31 bets which transpire from 5 picks. One single bet per pick, ten 2-pick multis (parlays), ten 3-pick multis (parlays), five 4-pick multis (parlays) and one 5-pick multi (parlay). At least one of the five picks must be correct to gain some winnings - the exact amount of the winnings depends on how many of the predictions prove correct.

      A Canadian system consists of 26 bets which transpire from 5 picks. Ten 2-pick multis (parlays), ten 3-pick multis (parlays), five 4-pick multis (parlays) and one 5-pick multi (parlay). At least two of the five picks must be correct to gain some winnings - the exact amount of the winnings depends on how many of the predictions prove correct.

    4. 6 selections system bets:

      Type of BetNb. of bets placedSingle betMulti bet
      2345678
      5/6 (6 bets)6----6---
      4/6 (15 bets)15---15----
      3/6 (20 bets)20--20-----
      2/6 (15 bets)15-15------
      Lucky 63 (63 bets)63615201561--
      Heinz (57 bets)57-15201561--

      A 5/6 system consists of 6 bets which transpire from 6 picks -- six 5-pick multis (parlays). At least five of the six picks must be correct to gain some winnings - the exact amount of the winnings depends on how many of the predictions prove correct.

      A 4/6 system consists of 15 bets which transpire from 6 picks -- fifteen 4-pick multis (parlays). At least four of the six picks must be correct to gain some winnings - the exact amount of the winnings depends on how many of the predictions prove correct.

      A 3/6 system consists of 20 bets which transpire from 6 picks -- twenty 3-pick multis (parlays). At least three of the six picks must be correct to gain some winnings - the exact amount of the winnings depends on how many of the predictions prove correct.

      A 2/6 system consists of 15 bets which transpire from 6 picks -- fifteen 2-pick multis (parlays). At least two of the six picks must be correct to gain some winnings - the exact amount of the winnings depends on how many of the predictions prove correct.

      A Lucky 63 system consists of 63 bets which transpire from 6 picks. One single bet per pick, fifteen 2-pick multis (parlays), twenty 3-pick multis (parlays), fifteen 4-pick multis (parlays), six 5-pick multis (parlays) and one 6-pick multi (parlay). At least one of the six picks must be correct to gain some winnings - the exact amount of the winnings depends on how many of the predictions prove correct.

      A Heinz system consists of 57 bets which transpire from 6 picks. Fifteen 2-pick multis (parlays), twenty 3-pick multis (parlays), fifteen 4-pick multis (parlays), six 5-pick multis (parlays) and one 6-pick multi (parlay). At least two of the six picks must be correct to gain some winnings - the exact amount of the winnings depends on how many of the predictions prove correct.

    5. 7 selections system bets:

      Type of BetNb. of bets placedSingle betMulti bet
      2345678
      6/7 (7 bets)7-----7--
      5/7 (21 bets)21----21---
      4/7 (35 bets)35---35----
      3/7 (35 bets)35--35-----
      2/7 (21 bets)21-21------
      Sup Heinz (120 bets)121-2135352171-

      A 6/7 system consists of 7 bets which transpire from 7 picks -- seven 6-pick multis (parlays). At least six of the seven picks must be correct to gain some winnings - the exact amount of the winnings depends on how many of the predictions prove correct.

      A 5/7 system consists of 21 bets which transpire from 7 picks -- twenty-one 5-pick multis (parlays). At least five of the seven picks must be correct to gain some winnings - the exact amount of the winnings depends on how many of the predictions prove correct.

      A 4/7 system consists of 35 bets which transpire from 7 picks -- thirty-five 4-pick multis (parlays). At least four of the seven picks must be correct to gain some winnings - the exact amount of the winnings depends on how many of the predictions prove correct.

      A 3/7 system consists of 35 bets which transpire from 7 picks -- thirty-five 3-pick multis (parlays). At least three of the seven picks must be correct to gain some winnings - the exact amount of the winnings depends on how many of the predictions prove correct.

      A 2/7 system consists of 21 bets which transpire from 7 picks -- twenty-one 2-pick multis (parlays). At least two of the seven picks must be correct to gain some winnings - the exact amount of the winnings depends on how many of the predictions prove correct.

      A Super Heinz system consists of 120 bets which transpire from 7 picks. Twenty-one 2-pick multis (parlays), thirty-five 3-pick multis (parlays), thirty-five 4-pick multis (parlays), twenty-one 5-pick multis (parlays), seven 6-pick multis (parlays) and one 7-pick multi (parlay). At least two of the seven picks must be correct to gain some winnings - the exact amount of the winnings depends on how many of the predictions prove correct.

    6. 8 selections system bets:

      Type of BetNb. of bets placedSingle betMulti bet
      2345678
      7/8 (8 bets)8------8-
      6/8 (28 bets)28-----28--
      5/8 (56 bets)56----56---
      4/8 (70 bets)70---70----
      3/8 (56 bets)56--56-----
      2/8 (28 bets)28-28------
      Goliath (247 bets)247-285670562881

      A 7/8 system consists of 8 bets which transpire from 8 picks -- eight 7-pick multis (parlays). At least seven of the eight picks must be correct to gain some winnings - the exact amount of the winnings depends on how many of the predictions prove correct.

      A 6/8 system consists of 28 bets which transpire from 8 picks -- twenty-eight 6-pick multis (parlays). At least six of the eight picks must be correct to gain some winnings - the exact amount of the winnings depends on how many of the predictions prove correct.

      A 5/8 system consists of 56 bets which transpire from 8 picks -- fifty-six 5-pick multis (parlays). At least five of the eight picks must be correct to gain some winnings - the exact amount of the winnings depends on how many of the predictions prove correct.

      A 4/8 system consists of 70 bets which transpire from 8 picks -- seventy 4-pick multis (parlays). At least four of the eight picks must be correct to gain some winnings - the exact amount of the winnings depends on how many of the predictions prove correct.

      A 3/8 system consists of 56 bets which transpire from 8 picks -- fifty-six 3-pick multis (parlays). At least three of the eight picks must be correct to gain some winnings - the exact amount of the winnings depends on how many of the predictions prove correct.

      A 2/8 system consists of 28 bets which transpire from 8 picks -- twenty-eight 2-pick multis (parlays). At least two of the eight picks must be correct to gain some winnings - the exact amount of the winnings depends on how many of the predictions prove correct.

      A Goliath system consists of 247 bets which transpire from 8 picks. Twenty-eight 2-pick multis (parlays), fifty-six 3-pick multis (parlays), seventy 4-pick multis (parlays), fifty-six 5-pick multis (parlays), twenty-eight 6-pick multis (parlays), eight 7-pick multis (parlays) and one 8-pick multi (parlay). At least two of the eight picks must be correct to gain some winnings - the exact amount of the winnings depends on how many of the predictions prove correct.

FootballTop

  1. Football starting dates and times displayed on our website are an indication only and are not guaranteed to be correct. If a game is suspended or postponed, all bets will remain active for 48 hours after kickoff. If we receive news that a postponed game has been rescheduled for some time after these 48 hours, we will immediately return all funds from pending bets.

  2. If a betting event is postponed, cancelled or does not start at the time displayed in the betting offer and rescheduled for a date within the 48 hours and then postponed again, all bets will be active for yet another 48 hours from the last rescheduled date. This process would continue as long as the postponed game kept getting rescheduled within the 48 hours.

  3. Video Assistant Referee (VAR) will be taken into account. Decisions made after a significant event occurs, may result in confirmed bets being voided. Bets voided will be from the time of the significant event, until the time the final VAR decision was officially announced.

  4. Unless otherwise specified, bets on the outcome of a match will be decided based on two halves of 45 minutes each and any time the referee adds to compensate for injuries and other stoppages. It does not include periods of extra time nor penalty shootouts.

    Occasionally, Tournaments, Friendly, or other matches may have scheduled time frames different than two 45 minute halves. If Demo does not make special note that a match will play a time other than the standard two halves of 45 minutes each, all bets will stand.

  5. In the absence of an official source, or when significant conflicting evidence is present, bets will be settled based on our own statistics.

  6. If a match venue is changed (other than to the away team's ground) then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void. We will endeavor to identify on our website all matches played at a neutral venue. For matches played at a neutral venue (whether indicated on our site or not), bets will stand regardless of which team is listed as the home team. In the event of a match being played on a neutral ground the team displayed first will be considered as the home team.

  7. If a match is abandoned before full time is reached, and not completed in the day it was initially scheduled, bets on the outcome of the match are considered voided and all stakes shall be returned, except for those bets the outcome of which has already been determined at the time of abandonment.

    Example: Milan - Inter abandoned in min 74 at 2-0, half time score 1-0

    1. I win if I placed a bet on Milan to win First Half.

    2. I lose if I placed a bet on Over 1.5 Goals at half time.

    3. I will get my stake back if I placed a bet on O/U 2.5 Full time.

    4. I will get my stake back if I placed a bet on Milan to win at Asian Handicap -1.5.

  8. Wrong Participant - If a participant is quoted incorrectly for any match or event, bets placed on that match or event will be voided. Such a determination is to be at the company’s absolute discretion.

  9. Manual Acceptance Betting .Manual Acceptance is an option when the user wants to place a bigger stake than the pre-set limits allow. All bets sent to the Manual Acceptance function may be rejected or accepted regardless of how the request is made, or when it was made.

  10. The Operator reserves the right to determine all betting limits for each individual user and bet.

  11. Extra Time
    All bets are settled on the official statistics for the extra time period only. Any goals, corners, etc. that were taken or scored during the regulation time do not count. Extra time does not include a Penalty shootout. If the match does not go to an Extra Time [ET] all bets are void.

  12. Penalties Shootout
    All bets are settled on the official score for penalty shootout part only. If the match does not go to a penalty shootout all bets are void.

  13. 1X2
    Bets can be placed by either selecting a Home Win, a Draw or an Away Win. If a game is abandoned, bets will be void.
    1 - Home Win X - Draw 2 - Away Win

  14. Asians The Asian Line is a special type of handicap used for Soccer matches. Depending on the strength of each team, a handicap is issued for the game. This enables the odds for each side to be more similar, allowing more competitive betting opportunities.
    All bets on the Asian Handicap in live betting (including 1st/2nd half bets) are settled according to the score line. Any goals prior to the bet being placed are ignored for settlement purposes. If a game is abandoned, bets will be void.

    Asian HandicapWhat it means
    0You win if your team wins the match. If there's a draw (0 goals difference), your stake is refunded.
    0.25You win if your team wins the match. If there's a draw, your bet is split in half: one half is considered a win, the other half is considered a draw and its stakes are refunded.
    0.5You win if your team draws or wins the match.
    0.75You win if your team wins or draws the match. If it loses with a one goal difference, you lose half of the stake.
    1You win if your team wins or draws the match. If it loses with a goal difference of one, your stake is refunded.
    -0.25You win if your team wins the match. If it draws you lose half of the stake.
    -0.5You win if your team wins the match.
    -0.75You win if your team wins the match with a goal difference of two or more. If it wins with one goal your bet is split in half: one half is considered a win, the other half is considered a draw and its stakes are refunded.
    -1You win if your team wins the match with a goal difference of two or more. If it wins with a goal difference of one, your stake is refunded.

    Live betting example:Juventus vs Man United - Live score 1:0

    TeamAsian HandicapOdds
    Juventus-0.751.80
    Manchester+0.752.15

    Final score 3:0 If you bet on Juventus €100, your net win is €80 Final score 2:0, 3:1 If you bet on Juventus €100, your net win €40 Final score 1:0, 1:1, 1:2, 1:3,2:1, 2:2, 3:2, 3:3 If you bet on Man. United €100, your net win is €115.

  15. Over/Under
    Predict the total goals scored in a match. Goals are considered regardless of whether they are scored before or after the bets are placed (unlike Asians, where the result before the bet has been placed is ignored). If a game is abandoned, bets will be void unless settlement is already unconditionally determined.

    Over/UnderWhat it means
    Under 2Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there are three or more goals scored in the match.
    Under 2.25Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly, half the stake will win and half will be returned. Bets lose if there are three or more goals scored in the match.
    Under 2.5Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match.
    Under 2.75Bets win if there are 0, 1 or 2 goals scored in the match. If there are three goals exactly, half the stake will be returned and half will be lost. Bets lose if there are four or more goals scored in the match.
    Over 2Bets win if there are three or more goals scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there is 0 or 1 goal scored in the match.
    Over 2.25YBets win if there are three or more goals scored in the match. If there are two goals exactly, half the stake will be returned and half will be lost. Bets lose if there is 0 or 1 goal scored in the match.
    Over 2.5YBets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match.
    Over 2.75YBets win if there are four or more goals scored in the match. If there are three goals exactly, half the stake will win and half will be returned. Bets lose if there are 0, 1 or 2 goals scored in the match.
  16. 1x2 First Half/ 1x2 second half betting
    All bets placed on outcomes to occur during the 1st half apply to the period between the start of the match and the end of the 1st half. All bets placed on outcomes to occur in the 2nd half apply to the period between the start of the 2nd half and the end of the 2nd half. The start/end of the half is defined by the referee's whistle which starts/ends the respective half.
    If a betting event is suspended or interrupted and rescheduled for a date within 48 hours, all bets will stand, except for those bets the outcome of which has already been determined at the time of interruption.

  17. Draw no betPredict which team will be the winner. In case of a draw, all bets will be void. If a game is abandoned, bets will be void.

  18. Home no betPredict which team will be the winner. In case of a home win, all bets will be void. If a game is abandoned, bets will be void.

  19. Away no bet Predict which team will be the winner. In case of an away win, all bets will be void. If a game is abandoned, bets will be void.

  20. Double Chance A Double Chance market allows you to cover two of the three possible outcomes in a game with one bet. There is also Double Chance 1st Half market, which is settled according to the result of the 1st half only.

    The following options are available:

    1. 1 or X - if the result is either a home win or a draw then bets on this option are winners.

    2. X or 2 - if the result is either a draw or an away win then bets on this option are winners.

    3. 1 or 2 - if the result is either a home win or an away win then bets on this option are winners.

  21. Home Draw Away With Handicap In a Home Draw Away with Handicap, the line is set so that there can also be a draw outcome, giving you 3 potential bets. Bets are settled according to the final result. There is another option of this market: 1st Half Home Draw Away with Handicap, which is settled according to the result of 1st half only.

    For example:

    1. Handicap (-2) - You will win if your team wins the match with a goal difference of three or more.

    2. Tie (-2) - You will win if the team with (-2) Handicap wins the match with exactly 2 goals difference.

    3. Handicap (+2) - You will win if your team loses / draws / wins by 1 goal.

  22. Total Goals/Total Goals 1st Half: Predict the total goals scored in the match/1st half by both teams. If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined.

    1. Over 2.5 - The bet will be a winner if there are 3 or more goals in the match/ 1st half.

    2. Under 2.5 - The bet will be a winner if there are 2 goals or less in the match/ 1st half.

  23. Number of Goals/Number of Goals 1st Half: Predict the exact number of goals scored in the match/1st half by both teams. If an event is abandoned during the 1st half, all bets on this market will be void. If an event is abandoned after the 1 st half is completed, bets on Number of Goals 1st Half will stand and bets on Number of Goals will be void.

    Example: Milan - Inter abandoned in min 74 at 2-0, half time score 1-0

    1. I lose the bet if I place it on 0 or 1 goals.

    2. I will win the bet if I place it on 1 goal in the first half.

    3. I will get my stake back if I place a bet on 3 or more goals.

  24. Number of Team Goals/Number of Team Goals 1st Half: Predict the exact number of goals scored by a named team in the match/1 st half. Own goals count to the team credited with the goal. If an event is abandoned after the 1sthalf is completed, bets on Number of Team goals 1st Half will stand and bets on Number of Team Goals will be void.

  25. Teams to score in 1st Half/2ndHalf/Both halves: Predict if a team will score at least one goal in 1st Half/2nd Half/Both halves. Own goals count to the team credited with the goal for settlement purposes.
    If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined.

  26. Goalscorer: Predict if a player will score first/last/anytime goal in the match. We make every effort to offer prices for all possible participants. However, players not originally quoted will count as winners should they score the first/last goal. Own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if there are any) will be taken into consideration. If only own goals are scored in the match, it will be considered as No Goalscorer result for settlement purposes.

    First or Last Goalscorer: Predict if a certain player will score either first or last goal in the match.

    2 or more: Predict if a certain player will score 2 or more goals in the match.

    3 or more: Predict if a certain player will score 3 or more goals in the match.

    For Live Betting, own goals will not count for first or subsequent goal scorers. If any goal is officially awarded as an own goal, the result of the following goal scorer market will count for the settlement of the original one - e.g. first goal of the game is an own goal. The scorer of the second goal will be settled as the winner for both the first and second goal scorer. In the event of the first goal scorer being an own goal and that being the only goal of the game, both the first and second goal scorers will be settled as no goal scorer.

    Bets on players not taking part in the match will be void upon user request. For First Goalscorer, bets on players coming on as substitutes after the first goal has already been scored will also be declared void upon user request.

    If a match is abandoned after the first goal has already been scored, all winning bets on First Goalscorer and on Anytime Goalscorer (bets on players who have already scored) will stand, all other bets on Goalscorer market will be void.

    If a match is abandoned before a first goal is scored, all bets will be void.

  27. Player to score goal X: Predict the name of the player who will score the quoted goal. Own goals will not count for first or subsequent goal scorers. If any goal is officially awarded as an own goal, the result of the following goal scorer market will count for the settlement of the original one - e.g. first goal of the game is an own goal. The scorer of the second goal will be settled as the winner for both the first and second goal scorer. In the event of the first goal scorer being an own goal and that being the only goal of the game, both the first and second goal scorers will be settled as no goal scorer. Bets on players not taking part in the match will be void upon user request.

  28. Time Of First/Next Goal: Predict when the 1st /next goal of the game will be scored by choosing from given time periods. Own goals will count for settlement purposes. Betting periods at the end of either half include any injury/stoppage time added on by the match official at the end of normal time. Extra time does not count.
    If a match is abandoned after the first goal is scored all bets will stand. If a match is abandoned before the first goal is scored, or a game finishes without any goals being scored, all bets will be void. As soon as a game kicks off it will be deemed to be in the first minute. So, for example a goal scored after 24 minutes and 16 seconds will be settled as scored in the 25th minute.

  29. Team to score Goal X: Predict which team will score goal X. Own goals count to the side credited with the goal. In the event of an abandoned game, bets stand on scores that have already taken place. Extra Time does not count for these markets, unless specified.

  30. Team To Score Goal X With Money Back on No goal: Predict which team will score the quoted goal, for the specified period. If the quoted goal is not score, the bets will be voided.

  31. Last Team to score: Predict which team will score the last goal. In the event of an abandoned game, bets stand on scores that have already taken place. Extra Time does not count for these markets.

  32. Next Team to Score: Predict which team will score the next goal based on the current score. In the event of an abandoned game, bets stand on scores that have already taken place. Extra Time does not count for these markets.

  33. Race to X Goals: Predict if a certain team reaches the quoted number of goals first in the event. In case of an abandonment before 90 minutes have been played. Τhen all bets will be voided, unless settlement is already determined.

  34. Both Teams to Score:Predict whether both teams will score at least one goal in the game. Own goals count towards the team credited with the goal. If a game is abandoned, bets will be void, unless the outcome of these bets is already determined.

    Yes” – meaning that both teams will score.

    “No” – meaning that either team will not score.

  35. Both teams to score in 1st half: Predict whether both teams will score at least one goal in the 1st half. Own goals count towards the team credited with the goal. If a game is abandoned, bets will be void, unless the outcome of these bets is already determined.

  36. Both teams to score in 2nd half: Predict whether both teams will score at least one goal in the 2nd half. Own goals count towards the team credited with the goal. If a game is abandoned, bets will be void, unless the outcome of these bets is already determined.

  37. Both Teams to Score And Totals:

    Yes and Over 2.5 => both teams to score a goal AND there are at least 3 goals scored in total in the game.

    No and Under 2.5 => both teams do not score a goal AND there are up to 2 goals scored in total in the game.

    Yes and Under 2.5 => both teams to score a goal AND there are up to 2 goals scored in total in the game.

    No and Over 2.5 => both teams do not score a goal AND there are at least 3 goals scored in total in the game.

    If a match is abandoned, bets will be void, unless the outcome of a bet is already determined.

  38. Matchbet and Totals: Predict the winner of the match and if there will be over or under X goals scored in the match from the given options.If a game is abandoned, all bets will be void.

  39. Matchbet and Both Teams to Score: Predict the result of the match at the end of regular time (90 minutes) and if the both teams will score in the match or not. Extra Time does not count for this market. If a match is abandoned, all bets will be void.

  40. Total Score: Predict the number of goals scored in the game, the user has the possibility to bet on exactly/range and more than. Bets are settled on the total number of goals scored by both teams in the match.

  41. Total Team Goals/1st Half Total Team Goals: Predict the total goals scored by a certain team in the match/1st half. Own goals count to the team credited with the goal. If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined.

    For example:

    1. Over 2.5 - The bet will be a winner if the team scores 3 or more goals in the match/ 1st half.

    2. Under 2.5 - The bet will be a winner if the team scores 2 goals or less in the match/ 1st half.

  42. To Win to Nil: Predict if a certain team will win the game, without conceding a goal.

  43. Winning Margin: Predict the team to win the match and the victory margin. For example, in a match Team A vs Team B:

    Bet on Team A to win by 2 or more goals wins if the result is 2:0, 3:0, 3:1, 4:0, 4:1, 4:2, etc.

    Bet on Team A to win by 1 goal wins if the result is 1:0, 2:1, 3:2, etc.

    Bet on Score Draw wins in case of any draw results with the exception of 0:0, i.e. 1:1, 2:2, 3:3, etc.

    Bet on No score draw wins only if the result is 0:0.

    Bet on Team B to win by 2 or more goals wins if the result is 0:2, 0:3, 1:3, 0:4, 1:4, 2:4, etc.

    Bet on Team B to win by 1 goal wins if the result is 0:1, 1:2, 2:3, etc.

  44. To Win Either Half: Predict if a certain team will win at least one half of the game – no matter 1st or 2nd half.

  45. To Win Both Halves: Predict if a certain team will score more goals than the opposition in both halves of the match.

  46. Correct scores: Predict the correct score of the match by choosing from given results. If a correct score occurs that is not an option in our offer, all bets are lost.

  47. Goals Odd/Even: Predict if accumulated goals by both teams will add up to an odd or even number. When no goals are scored, it is considered as Even for settlement purposes. If a game is abandoned, bets will be void, unless an outcome is already determined.

    There are several variations of this market:

    1. Odd/Even – bets on it are settled according to Full time score.

    2. 1st Half Odd/Even – bets on it are settled according to the 1 st half result only.

    3. 2nd Half Odd/Even – bets on it are settled according to the 2 nd half result only.

  48. Half with Most Goals: Predict in which half most goals will be scored (1st, 2nd or Draw).

  49. Halftime/Fulltime Excluding Overtime (HT/FT): Predict the result of a match at halftime and at the end of regular time. If a game is abandoned, bets will be void.

    Example: If you chose 1/X, you bet on the home team to lead in the first half and the match to end in a draw. Extra time and penalty shootouts do not count.

  50. Clean Sheet: Clean sheet means that a team will finish the game without conceding a goal. Own goals are valid for settlement purposes. If a game is abandoned, all bets will be void, unless settlement is already unconditionally determined.

  51. Come From Behind and Win: Predict if a certain team will be down by one or more goals during any time of the match but will eventually win the match.

  52. Corners Over/Under, Corners 1stHalf Over/Under, Corners 2nd Half Over/Under: Predict if the total corners taken in the match (by both teams) will be over or under a given number. Push rules apply.
    Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.
    If a match is abandoned all bets will be void unless settlement is already determined.

  53. Total Team Corners: Total team corners are like Over/Under wager. Win/Loss is determined by the number of corners taken by the chosen team. Push rules apply. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also, if a corner needs to be re-taken for any reason, it will be counted as 1 corner. ,
    If a match is abandoned all bets will be void unless settlement is already determined.

  54. Race to X Corners: Predict if a certain team reaches the quoted number of corners first in the event. In case of abandonment before 90 minutes have been played. then, all bets will be voided unless settlement is already determined.

  55. First/Last Corner: Predict which team will take the first/last corner in the game.Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also, if a corner needs to be re-taken for any reason, it will be counted as 1 corner. If a match is abandoned all bets will be void unless settlement is already determined.

  56. Most Corners: Predict which team will get more corners in a match. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.

  57. Next Corner Predict which team will get the next corner, based on the current corner. If this specific corner is not taken in the game, bets will be void. For example, game finishes or is abandoned with 8 corners taken – all bets on any corner after the 8th will be void (9th, 10th, etc.).

  58. Half with Most Corners: Predict in which half most corners will be taken. If match is abandoned, all bets will be void, unless the market is already determined.

  59. Corners Odd/Even: Predict if the total corners taken in the match (by both teams) will add up to an odd or even number. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also, if a corner needs to be re-taken for any reason, it will be counted as 1 corner.
    If a match is abandoned all bets will be void unless settlement is already determined.

  60. Team Corners Odd/Even: Predict if the total corners taken in the match (by a certain team) will add up to an odd or even number. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also, if a corner needs to be re-taken for any reason, it will be counted as 1 corner.
    If a match is abandoned all bets will be void unless settlement is already determined.

  61. Number Of Corners: Predict the total corners taken in the match (by both teams). Three types of options are available: Exact, Range, X or more.

    Example: Corner Score: Team A 5-2 Team B
    Exact - Bet on Exact 7 wins
    Range - Bet on Range: 0-7, 0-8, 0-9, …, 1-7, 1-8, 1-9, …, etc. wins

    Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner. If a match is abandoned all bets will be void unless settlement is already determined.

  62. Team Number Of Corners: Win/Loss is determined by the number of corners taken by the chosen team. Three types of options are available: Exact, Range, X or more.

    Example: Corner Score: Corner Score: Team A 5-2 Team B
    Exact - Bet on Team A - Exact 5 wins
    Range - Bet on Team A: 0-5, 0-6, 0-7, 0-8, …, 1-5, 1-6, 1-7, 1-8, etc. wins
    X or more - Bet on Team A - 1 or more, 2 or more, ... , 5 or more wins

    Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also, if a corner needs to be re-taken for any reason, it will be counted as 1 corner. If a match is abandoned all bets will be void unless settlement is already determined.

  63. Asians Handicap & Over/Under Corners FT/1st Half/2nd Half: This market is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the corners taken by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by the corners taken by both teams. Push rules apply.
    Asians & Over/Under Corners FT will be settled according to the corners taken during the whole match.
    Asians & Over/Under Corners 1st Half will be settled according to the corners taken in the first half only.
    Asians & Over/Under Corners 2nd Half will be settled according to the corners taken in the second half only.
    Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also, if a corner needs to be re-taken for any reason, it will be counted as 1 corner.
    If a match is abandoned all bets will be void unless settlement is already determined.

  64. Corner X (2 Way): Predict which team will take the named corner in the game. If this specific corner is not taken in the game, bets will be void. For example, game finishes or is abandoned with 8 corners taken – all bets on any corner after the 8th will be void (9th, 10th, etc.).

  65. Next minute markets: Each market refers to a specific 1- or 5-minute period in the match. It is split into minutes and seconds and it is displayed as part of the market title. 00:59 seconds counts as the first minute, 01:59 counts as the second minute, and so on. Injury time does not count.

    For example:
    The 5-minute period 40:00-44:59 refers to the first half only and does not include first half injury time. The 5-minute period 45:00-49:59 refers to the start of the second half only and does not include first half injury time. The 5-minute period 85:00-89:59 refers to the second half only and does not include second half injury time.

    Settlement will be made based on:
    The official website of the competition
    The data transmitted by our data providers
    The data from the TV broadcaster covering the match

    If a match is abandoned during any of these minute markets, all bets placed will be void if the time of the bet period was not completed. Bets in which the time of the bet period was completed will be settled and not declared void.

    If a specified minute period is not completed, all bets will be void unless a winning market has already been established prior to the stoppage in play. All disallowed or cancelled goals, corner kicks, cards, penalties, free kicks, goal kicks and throw-ins will not count.

    Goal will be settled on the time the goal is scored.

    Corner is considered to have happened when it is AWARDED (not when it is taken).

    Cards - both yellow and red cards count. Only cards shown to players on the playing field count. A card is considered to have happened when it is shown.

    Penalty is considered to have happened when it is AWARDED (not when it is taken).

    Free kick is considered to have happened when it is AWARDED (not when it is taken).

    Goal kick is considered to have happened when it is AWARDED (not when it is taken).

    Throw in is considered to have happened when it is AWARDED (not when it is taken).

  66. Goal in Time Range: Bet on whether a goal will be scored in the named periods. If the match is abandoned, bets on the periods before the time of abandonment still stand, while all bets on periods after that time will be cancelled. Bets on the period which includes the minute the game was stopped, will be settled in case there is a goal already scored in the named period. Otherwise, bets will be void.

  67. Team Goal in Time Range:Bet on whether a goal will be scored by a certain team in the named periods. If the match is abandoned, bets on the periods before the time of abandonment still stand, while all bets on periods after that time will be cancelled. Bets on the period which includes the minute the game was stopped, will be settled in case there is a goal already scored in the named period. Otherwise, bets will be void.

  68. Time of First/Next Team Goal:Predict when the 1st/last goal of the game will be scored by choosing from given time periods. Own goals will count for settlement purposes.Betting periods at the end of either half include any injury/stoppage time added on by the match official at the end of normal time. Extra time does not count.
    If a match is abandoned after the first goal is scored all bets will stand. If a match is abandoned before the first goal is scored, or a game finishes without any goals being scored, all bets will be void. As soon as a game kicks off it will be deemed to be in the first minute. So, for example a goal scored after 24 minutes and 16 seconds will be settled as scored in the 25th minute.
    Settlement will be made by the time given by the official match source as the time of First/Next goal is scored.

  69. Time of Goal X: Predict if the Xth goal will be scored before minute Y. Ex: Goal 3 before Min 30 of the game. If a game is abandoned before the 30th Min (29:59), bets will be voided, unless a goal has already been scored in the game.

  70. Time Of Team Goal: Predict if the Xth goal of the named team will be scored before minute Y. Ex: Arsenal Goal 3 before Min 30 of the game. If a game is abandoned before the 30th Min (29:59), bets will be voided, unless a goal has already been scored in the game.

  71. Bookings/Team Bookings Over/Under: This market is like Over/Under wager. Win/Loss is determined by cards accumulated for cards shown to both teams. Any card shown after the full-time whistle blow will be disregarded. Cards for non-players (already substituted players, managers, players on bench) are not considered. Yellow cards count as 1 point and red or yellow-red card as 2. The second yellow for one player which leads to a red card is not considered. Consequently, one player cannot cause more than 3 booking points.

  72. Yellow Cards Odd/Even: Predict if accumulated yellow cards by both teams will add up to an odd or even number. When no cards are shown, it is considered as Even for settlement purposes. Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full-time whistle blow will be disregarded.

  73. First Team Booking: Predict which team will get first card of the match. The option “none”, for which the bet is won if no cards are shown, is available as well.

  74. Team To Receive First Yellow Card: Predict which team will get the first yellow card of the match. The option “none”, for which the bet is won if no cards are shown, is available as well.

  75. Yellow/Red Cards Over/Under: This market is similar to Over/Under wager. Win/Loss is determined by Yellow/Red cards accumulated for cards shown to both teams. All Cards shown are for regular play only, so any bookings that take place in extra time do not count for betting purposes (unless specified). Any cards cancelled by the referee during the match, shown to non-active players/managers and cards shown before the kickoff or after the final whistle do not count. Cards shown between the final whistle of regular time and the start of extra time do not count.

  76. Number of cards: Predict the number of the cards which will be shown in a match. If a player is sent off for 2 yellow cards, this counts as 2 yellow cards and 1 red card for betting purposes. If the match is abandoned for any reason, all bets will be void unless market is already determined, e.g. Team 1 over 2,5 yellow cards - 3 yellow cards awarded to Team 1 before abandonment is settled as a winner. Cards for non-players (already substituted players, managers, players on bench which are not substituted in) are not considered.
    Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full-time whistle blow will be disregarded.

  77. Sending Off: Predict if a red card is shown in the match. Red cards for non-players (already substituted players, managers, players on bench which are not substituted in) are not considered.

  78. Winner of Time Range: Predict the winner for the indicated time range. Bets are settled using the official time of the goals scored.

  79. To Go To Penalties: Predict if the match outcome will be decided after penalty shoot-out.

  80. A Substitute To Score: Predict if a substitute will score in the game.

  81. Own Goal Scored: Predict if there will be an own goal scored in the match.

  82. Method Of Victory: Predict how the match ends to get a winner.

  83. To Go To Overtime: Predict if the match goes to overtime.

  84. Last Scoring Team Wins: Predict if the team that scores last also wins the match. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

  85. Penalty awarded: Predict if a penalty will be awarded in the match. If a penalty is awarded, but not taken (referee changes his decision, the game is abandoned before the penalty is taken), this penalty will be ignored for settlement purposes.

  86. Penalty Scored: Predict whether a penalty kick will be scored in a match. The “Penalty shoot-out” does not count for this market. Penalties that were cancelled by the referee will be ignored. When no penalty is taken, bets will be settled as losers.

  87. Kick Off: Predict which team will perform the first kick of the game. Bets accepted after the decisive toss of coin will be void. All bets stand if a kickoff has been made in the match, no matter if the match is later abandoned.

  88. Assists Over / Under (Selected Player): The final touch (pass, pass-cum-shot or any other touch) leading to the recipient of the ball scoring a goal without a decisive touch from an opposition player. Own goals or penalties do not get an assist awarded. All bets on Non-Starters will be void.

  89. Passes Over / Under (Selected Player): An intentional played ball from one player to another. Crosses, throw-ins, and keeper throws do not count as a pass. Goal kicks, free kicks, corners, kick-offs, and penalties can be played as a pass. All bets on Non-Starters will be void.

  90. Offsides Over / Under (Team/Selected Player): Awarded to the player deemed to be in an offside position where a free kick is awarded. All bets on Non-Starters will be void.

  91. Tackles Over / Under (Team/Selected Player): A tackle is defined as where a player connects with the ball in ground challenge where he successfully takes the ball away from the man in possession. The tackled player must clearly be in possession of the ball before the tackle is made. All bets on Non-Starters will be void.

  92. Shots on target Over / Under (Selected Player): Any intentional goal attempt which could result in: a) The ball goes into the net. b) The ball would have gone into the net but was stopped by a goalkeeper's save. c) The ball would have gone into the net but was stopped by a defender who is the last man. Shots hitting the frame of the goal are not counted as shots on target unless the above criteria are met. Shots blocked by another player, who is not the last man, are not counted as shots on target.All bets on Non-Starters will be void.

  93. Shots Over / Under (Selected Player): A shot is defined as any intentional goal attempt which could result in: a) The ball goes into the net b) The ball would have gone into the net but was saved by the goalkeeper or stopped by an opposing player who is the last-man. c) The ball is heading towards goal and is blocked by a defender, where he/she was the last one meaning that there are other defenders or a goalkeeper behind the blocker. d) The ball would have gone over or wide of the goal but was stopped by a goalkeeper’s save or by an outfield player. e) The ball hits the frame of the goal.All bets on Non-Starters will be void.

  94. Hit The Woodwork player props: Bets on whether a particular player(s) will manage to hit the cross bar, goal post or any other part of the frame delineating the goal area. This will be settled as accomplished only if the shot DOES NOT result directly in a goal, awarded exactly after the ball hits a part of the goal frame. Only direct shots from a player, which hit the woodwork without any other interference from players or the goalkeeper will count for settlement purposes.

  95. Offside: Offside is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the offsides ruled against each team, applying the given Handicap. Win/Loss for Over/Under part is determined by offsides ruled against both teams. If a match is abandoned all bets will be void unless settlement is already determined.

  96. First / Last Offside: Predict which team will be caught first/last in an offside position in the game. If a match is abandoned all bets will be void unless settlement is already determined.

  97. Fouls: Fouls are similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the fouls committed by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by fouls committed by both teams.
    Only fouls conceded will count for settlement purposes. This includes any act by a player that is deemed to interfere with the active play of the game by the referee, excluding offsides. Any misconducts that happen when the ball Is out of play will not count as a foul. Penalties are included to the overall fouls counts.
    Note: German Bundesliga fouls - for settlement purposes will be used "fouls" but not "fouls overall" statistics from the official Bundesliga website.
    If a match is abandoned all bets will be void unless settlement is already determined.

  98. Ball Possession: Ball Possession is similar to Handicap Wager. Win/loss is determined by the Ball Possession of both teams, then by comparing the ball possession with the handicap given before the game started.
    For settlement purposes, possession Percentages are rounded to the closest number as follows:
    50.4% > 50%
    50.6% > 51%
    Note: Greece - Super League: For settlement reasons, the statistics will be used as they appeared after the end of the match by the official TV provider of the Superleague.
    If a match is abandoned all bets will be void.

  99. Passes: A ball played intentionally from one player to another.Attempted passes also will be counted as valid for settlement purposes.If a match is abandoned all bets will be void unless settlement is already determined.

  100. Shots on Target: "Shots on Target" is like Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the shots on target of each team, applying the given Handicap.Win/Loss for Over/Under part is determined by shots on target of both teams.
    Note: Greece - Super League: For settlement reasons, the statistics will be used as they appeared after the end of the match by the official TV provider of the Superleague.
    If a match is abandoned, all bets will be void, unless settlement is already unconditionally determined.

  101. Total Throw In: Total Throw Ins is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the throw ins taken by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by throw ins taken by both teams.If a match is abandoned all bets will be void unless settlement is already unconditionally determined.

  102. Outright/Winner: Predict the winner of the relevant competition. Bets are settled on the final league position, after play offs (if played), unless otherwise stated.

  103. To Qualify/Win the Cup: Winner is the team advancing to the next round or winning the cup. Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification/win the cup bets will be void.

  104. Relegation / Promotion: Bets are settled on the final league position, after play offs (if played), unless otherwise stated. If a team is removed from the league before the season has started, then all bets on that market will be made void, and a new relegation/promotion book will be opened.

  105. Group Winner / Qualify / Forecast / Points: Bets settled on final Group standings.
    Group Winner – Predict the team which will win the group.
    Group Qualify – Predict if a team will qualify for the next round of the tournament without playoffs.
    Group Forecast – Predict the exact place the named team or teams will finish in.
    Group Points – Predict how many points a team will accumulate.

  106. Elimination Stage: Predict in which stage of a tournament a certain team will be eliminated.

  107. Head 2 Head: If one or more contestants fail to start the tournament, all bets are considered void. If both Teams reach the same stage, the bets will be void.

  108. Top Goalscorer: Players who are nominated to play for their teams are considered VALID bets regardless of whether they are sidelined or injured during the tournament. In case a player is transferred to a different club within the same league, goals scored prior to the move will be counted. If a player is transferred to a club in another league, goals scored prior to the transfer cannot be brought over to his/her new league. All bets will stand in case of any of the above-mentioned scenario, unless otherwise stated:
    Own goals will be ignored.
    Only League goals scored are counted.
    Goals scored in playoff matches are not counted.

  109. To score and give an assist: Predict if a certain player will score and offer an assist in the same game.

  110. To score a penalty: Predict if either of the teams involved in the game will score a penalty (only applies to ordinary time).

  111. To Miss a penalty: Predict if either of the teams involved in the game will miss a penalty (only applies to ordinary time).

  112. Teams to Score: Predicted if the home team scores, the away team scores, both team score or neither team scores.

  113. Team Yellow Cards O/U: Predict if the total yellow cards shown to one of the teams is over or under a certain threshold.

  114. Team Cards O/U: Predict if the total yellow and red cards shown to one of the teams is over or under a certain threshold.

  115. Most Yellow Cards: Predict which team will be shown more yellow cards. The option for equal number of cards is included.

  116. Most Offsides: Predict which team will be caught in offside position more times. The option for equal number of offsides is included.

  117. Most Fouls: Predict which team will commit more fouls or if they will commit the same number of fouls.

  118. Last Team to Score with Money Back on No Goal: Predict which team will score the last goal of the match. If, when the bet is placed, no more goals are scored, the bet will be voided.

  119. Fouls Asian Handicap: Predict which team will commit more fouls after the foul handicap scores have been applied. The game must be completed for bets to have action and, unless specified, only includes ordinary time.

  120. Booking Points Over/Under: Predict if the total number of booking points will be over or under a certain threshold.

  121. Team Highest Scoring Event Part: Predict if a team will score more goals in the first half, in the second half, or the number of goals will be qual in the 2 halves.

  122. Double Chance & Both Teams to Score (6-way): Predict the outcome of the match (home team or draw, home team or away team, away team or draw) and if both teams will score in the match or not.

  123. Corner x: Predict which team will be awarded the X-th comer in the match. The option “none” means that the X-th corner will not be awarded. Extra Time does not count for these markets, unless specified.

  124. Simulated Reality Leagues*
    Disclaimer: This rule does not apply to certain jurisdictions from the Restricted Territories list. Please contact your Compliance department for more details. Operators can add Simulated Reality Leagues (SRL) to their offer, via BetRadar, a well-known and independent sports odds provider.
    Thanks to large number of past matches and statistics collected during many years, we are able to have a very good representation of what each team are most likely to do during each minute of the game.
    From those data and thanks to the algorithm developed, we manage to transform those collected information from the previous 500 match statistics of each team into news odds and outcome for something totally realistic. It is a perfect representation of what each team is most likely to do during each minute of the game. Ultimately, BetRadar creates the betting odds available on our website where you can place bets at any moment of the day.
    These “Simulated Matches” are 90 (2x45) minutes long and the match has goals, corners, cards possession, offsides, etc., like any “normal” match. You can bet on those markets on many different competitions: Spanish La Liga SRL, English Premier League SRL, Turkish Super League SRL Bundesliga SRL, Italian Serie A SRL and many others.
    Betting rules for Virtual Football (SRL) are identical to the Betting Rules for Football.All bets are being settled based on the official site of the provider https://sportcenter.sir.sportradar.com/simulated-reality.

  125. Interval Markets: Bets involving time intervals should be understood as follows:
    "In Interval 30:00-39:59" covers occurrences from 30 minutes and 0 seconds to 39 minutes and 59 seconds. Occurrences happening during added injury time at the end of a half will be considered as occurring within time intervals which include the final minute of that specific half.
    "Before 30:00" covers occurrences from kick-off up to 29 minutes and 59 seconds.
    "After 29:59" covers occurrences from 30 minutes and 0 seconds until the end of Ordinary Time.
    "Interval Of Event (Goal, Corner, Card)" comprises ten possible outcomes:
    o Eight intervals of precisely ten minutes: 00:00 - 09:59; 10:00 - 19:59; 20:00 - 29:59; 30:00 - 39:59; 40:00 - 49:59; 50:00 - 59:59, 60:00 - 69:59; 70:00 - 79:59. (For instance, 00:00 - 09:59 refers to events from 0 minutes and 0 seconds to 09 minutes and 59 seconds, and so on up to 70:00 - 79:59, which refers to events from 70 minutes and 0 seconds to 79 minutes and 59 seconds.)
    One interval, 80:00-90+, which covers events from 80 minutes and 0 seconds to the end of Ordinary Time.
    "No Goal" / “No Corner” / “No Card”, depending on the market.

    Markets where there is a reference to time intervals, that will follow the logic described above, include but are not limited to:
    Goals Over/Under In Interval
    Cards Over/Under In Interval
    Free Kicks Over/Under In Interval
    Goal Kicks Over/Under In Interval
    Throw-Ins Over/Under In Interval
    Corners Over/Under In Interval
    Will A Goal Be Scored In Interval?
    Will A Goal Be Scored By Team In Interval?
    Home Draw Away In Interval
    Will A Corner Kick Be Awarded In Interval?
    Will A Card Be Shown In Interval?
    Will A Corner Kick Be Awarded To Team In Interval?
    Which Player Will Score A Goal In Interval?
    Will Goal X Be Scored Before Y?
    Will Team Goal X Be Scored Before Y?
    Will There Be A Goal Scored Before X?
    Will There Be A Goal Scored After X?
    Interval Of Goal X
    Interval Of Team Goal X
    Interval Of Corner X
    Interval Of Card X
    Team Goals Over/Under In Interval
    Both Teams To Score In Interval
    Double Chance In Interval
    Most Corners In Interval
    Most Corners (2-Way) In Interval
    Will Corner X Be Awarded In Interval?
    Team Corners Over/Under In Interval
    Corner X In Interval
    Wagers placed on specific timeframes or intervals will only consider outcomes and events relevant to the designated period.
    To clarify, the "1st minute" of a match spans from 0:00 to 0:59, the "2nd minute" from 1:00 to 1:59, the "3rd minute" from 2:00 to 2:59, and so forth.
    Events occurring outside the defined timeframe will not be considered for determining outcomes, unless otherwise specified.
    Events occurring during added injury time at the end of a half will be considered to have taken place within the timeframes including the last minute of the respective half
    If there is no active play during the specified time due to match officials suspending play, which can be due to reasons like injury or crowd issues, bets in this market may be voided at Demo’s discretion.
    Markets related to Corners, Free Kicks, and Throw-Ins within specific timeframes will be settled based on when the respective events are awarded. They must be awarded within the specified interval to be valid. Even if these events are awarded but not executed, they will still be counted.
    If an event like a Corner, Free Kick, or Throw-In is retaken as per the referee's instruction, it will only be counted once.
    For Cards to be considered valid, they must be shown within the designated interval of the match.
    Decisions made by the Video Assistant Referee (VAR) that contradict the initial decisions made by on-field officials (including non-decisions like allowing play to continue before VAR review) and alter the perceived state of the match when bets were placed, will lead to bets made between the original incident and the referee's final VAR-related decision being voided. This applies unless the odds offered were not affected by VAR use or were already reflected in the odds when the bet was accepted. Bets not influenced by the VAR decision will remain valid.
    For settlement purposes, VAR reviews and resulting decisions are considered to have occurred at the time of the initial incident for which VAR was eventually used, even if play wasn't immediately halted. Demo retains the right to adjust previously settled bets if the settlement becomes inaccurate due to the final referee decision, provided this decision is made and communicated before the match or listed timeframe concludes.
    In cases where it's uncertain whether VAR was utilized due to lacking TV coverage or conflicting reports, Demo will settle bets based on the information obtained from feed providers and reputable online sources, ensuring fairness.

TennisTop

  1. In case of retirement, disqualification or change of surface mid-match, all bets that cannot be settled by the current score will be voided.

  2. Sets Betting: If a tennis match is not completed because of a player retirement or disqualification, all not decided set bets will be considered voided.

    Example: Game Federer - Wawrinka, Federer retired at 6-7 4-4.

    1. I win if I placed a bet on First Set Winner Wawrinka;

    2. I get my stake back if I placed bets on the Second Set Winner Federer;

    3. I get my stake back if I placed bets on Match Winner Wawrinka.

  3. Delay or Suspension: If a tennis match is completed, all bets stand as written. A delay in the start of a match will not affect the standing of bets, nor will a suspension, as long as play is resumed and the match completed;

  4. In the event a match does not go the specified number of sets, and the match is shortened by tournament officials, the leader determined to be official by tournament officials shall be the winner;

    Example: A match is scheduled for 5 sets, but only 3 sets can be played because of weather. The leader at the end of 3 sets would be declared the winner of the match.

    All outright bets will be unaffected by change of surface or venue.

    All tournament results/statistics shall be settled using the official Tournament website.

  5. Winner Full Time including Live Betting: If the full statutory number of sets hasn’t been completed, all bets will be deemed as void.

  6. Asian Handicap & O/U Sets Full Time including Live Betting: Refers to the sets played in the match. Win/loss is determined by the number of sets accumulated by both players. If the full statutory number of sets hasn’t been completed, all bets will be deemed as void. A super tie break is considered as one game for bets on O/U.Refers to the sets played in the match. Win/loss is determined by the number of sets accumulated by both players. If the full statutory number of sets hasn’t been completed, all bets will be deemed as void. A super tie break is considered as one game for bets on O/U.

  7. Game handicap full event: If not played, all bets on game handicap will be voided. In case of started but not finished events, bets will be voided except for the ones that can be settled with the current score (Example: Handicap -5 game; score: 7-6; 6-7; 5-5, the bet will be settled as lost because in no scenario the player can win by this difference).

  8. Total Set Games (over/under): Finished set stand, the unfinished set can be played to its natural conclusion and settled as in the example:

    Example: A set is abandoned at 4-4

    1. I win if I placed a bet on Over 9.5 (since any natural conclusion to the set would have at least 10 games);

    2. I lost the bet if I placed a bet on Under 9.5 (since any natural conclusion to the set would have at least 10 games);

    3. I get my stake back if I placed a bet on O/U 10.5 (it is undecided, the set could have ended 6-4).

  9. Point Winner / 1st Point Winner: Predict which player will win the stated point. The nominated point will be featured in the name of the bet type, for example: 1st set - 5 th game – 1st Point Winner. If a point is not played for any reason – it is awarded by the umpire as a penalty point, the game or the match is over before the point is played, a player withdraws, etc. – bets on it will be void. Tie break points will not be counted for this bet type.

  10. Game Winner: Predict which player will win the stated game. The nominated game will be featured in the name of the bet type, for example: 2ndset – 7 th game – Winner. If a game is not completed for any reason, bets on it will be void. Tie break points will not be counted for this bet type.

  11. Champion's Tie-break: For all bets referring to the number of games played, a “Champion's Tie-break” is counted as one game.

  12. Total Tie Break / Tie Break in a match including Live Betting: Total Tie Break is similar to Over/Under Wager. Win/loss is determined by the number of tie breaks in the match. A super tie break is not considered as a tie break for bets on Total Tie Break. If there was a Tie Break in an unfinished event, bets will be valid. If there's no Tie Break in an unfinished event, bets will be void.

  13. Number Of Tiebreaks In Match / Tiebreak Winner In "X" Set: Predict the exact number of Tiebreaks during each match - 1, 2 or 3.If the full statutory number of sets hasn't been completed, all bets will be deemed as void.
    Money Line Winner for each possible set if there is a Tiebreak to be played. If there is already one or more sets with registered tiebreak winner - all bets for that market will be valid for settlement.
    A match tie-break or Super Tie-break will be considered a game and does not count as a tie-break.

  14. Game Exact Score: Predict the points of the winner and his opponent in the stated game by choosing from the given options. The nominated game will be featured in the name of the bet type, for example: 1st set – 8th game – Exact Score. If a game is not completed for any reason, bets on it will be void.

  15. Game To Deuce: Predict if a score of 40-40 will occur at any stage of the stated game. The nominated game will be featured in the name of the bet type, for example: 1 st set – 4th game – Game To Deuce. “Yes”, meaning there will be a score of 40-40 in the game. “No”, meaning that a score of 40-40 will not occur in the game. If a game is not played for any reason or it is abandoned before a score of 40-40 is reached, bets on it will be void. Once a score of 40-40 is reached, bets on that game will be settled, even if the game is abandoned for any reason at a later stage.

  16. Game Total Points: 3 way bet type to predict Over, Under or the exact given number of points will be played in a stated game. The nominated game will be featured in the name of the bet type, for example: 1st set – 2nd game – Total Points. If a game is not played for any reason, bets on it will be void. If a game is abandoned due to injury or withdrawal, bets on it will be void, unless the respective settlement is already determined. Tie break points will not be counted for this bet type.

  17. Number of Games: Total games of both players in a set/match. If a game is abandoned due to injury or withdrawal, bets on it will be void, unless the respective settlement is already determined.

  18. Race to X Games: Predict the name of the participant who reaches the quoted number of games first.

  19. Set 1 Score After 4 Games: Predict the score after 4 played games. If the set is not completed all bets are void, unless the market has already been determined.

  20. Set 1 Score After 6 Games: Predict the score after 6 played games. If the set is not completed all bets are void, unless the market has already been determined.

  21. Games including Live Betting: Games betting refer to the games played in the match. Win/loss is determined by the number of games accumulated by both players. Bets will be deemed as void if the full statutory number of sets is not completed or changed. A tie break is considered as one game for Games purposes. A super tie break is considered as one game for all Games bets.

  22. Points Won Over Under:Predict the total won points by each player, in x game, n set.

  23. Player To Win At Least One Set / Player To Win At Least Two Sets: Predict if any of the two Players will or will not win at least 1 set during the match.Predict if any of the two Players will or will not win at least 2 sets during the match.If there was already one or two finished set(s) bets will be valid for settlement.

  24. Exact Score (Set Betting) including Live Betting: Predict the sets score at the end of the match. Bets are void if the full statutory number of sets is not completed or changed.

  25. Total Player Games including Live Betting: Predict the number of games achieved by a player in a match. Bets will be deemed as void if the full statutory number of sets has not completed or changed. A tie break is considered as one game for Games purposes. A super tie break is considered as one game for all Games bets.

  26. Double Result: Predict a player to win or lose the 1st set and then go on to win or lose the match. Bets will be deemed as void if the full statutory number of sets is not completed.

  27. Total Aces: Total Aces is like Asian and Over/Under Wager. Win/loss is determined by the number of aces accumulated by both players. Bets are void if the statutory number of sets has not been completed or changed. If a match is not completed because of a player’s retirement or disqualification, all bets will be void.

  28. First Ace: Predict which player will serve the first ace in the match. All bets placed after the coin toss will be void.

  29. Most Aces: Betting on the player to hit most aces in the match.In the event of a player being disqualified or waived, all bets will be void unless the settlement has been determined.

  30. To Win 1st Point: Predict which player will win the first point. All bets placed after the coin toss will be void.

  31. To Win 1st Game: Predict which player will win the first game. All bets placed after the coin toss will be void.

  32. 1st to win 3 games: Predict which player will be the first to win three games. All bets placed after the coin toss will be void.

  33. First Break: Predict which player will break the opponent’s service game first.All bets will be void if a break does not take place. All bets placed after the coin toss will be void.

  34. Double Faults: Refers to the double faults served in the match. Win/loss is determined by the number of double faults accumulated by both players. Bets will be deemed as void if the full statutory number of sets is not completed or changed.

  35. First Double Fault: Predict which player will serve the first double fault in the match. All bets placed after the coin toss will be void.

  36. Most Double Faults: Betting on the player to hit most double faults in the match. In the event of a player being disqualified or waived, all bets will be void unless the settlement has been determined.

  37. Fastest Serve: Predict which player will serve the fastest serve in the match in KM/H or MPH as stated in the bet type name.

  38. Winning Margin: Predict the difference of total number of games won by winner and loser. Bets will be deemed as void if the full statutory number of sets is not completed or changed.

  39. To hold first service game: Predict if the player holds the first service game in the first set.

  40. Game Of First Service Break: Predict in which game is the first service break taking place. All bets will be void if a break does not take place.

  41. Total Service Breaks: Predict how many service breaks will take place.

  42. Lose 1st Set And Win The Match: The player lost the 1st set but wins the match in the end. If a match is not completed because of a player retirement or disqualification, all bets will be void.

  43. Race To X Points: Predict the name of the participant who reaches the quoted number of points first.

  44. Points Handicap: Predict the participant who will win the game with the handicap parameter in that set.

  45. Points Over Under: Predict the total game points over under in x game, n set.

  46. 1st Set to hit most aces: Predicts which player will hit most aces in the 1st set. Bets are void if the statutory number of sets has not been completed or changed. If a match is not completed because of a player’s retirement or disqualification, all bets will be void. If there are no aces, bets will be void.

  47. Win and Total games: Combined Match Result and Total games. Bets are void if the statutory number of sets has not been completed or changed. If a match is not completed because of a player’s retirement or disqualification, all bets will be void.

  48. Player X Not to face break point in match: Bets are void if the statutory number of sets has not been completed or changed. If a match is not completed because of a player’s retirement or disqualification, all bets will be void.

  49. Player X Not to lose serve in match: Tie-breaks do not count as a service game. The player must not be broken at any point during the match. Bets are void if the statutory number of sets has not been completed or changed. If a match is not completed because of a player’s retirement or disqualification, all bets will be void.

  50. Player X to win point in every return game in match: Bets are void if the statutory number of sets has not completed or changed. If a match is not completed because of a player retirement or disqualification, all bets will be void.

  51. First Player to lose a service game: Predicts which player will lose a service game first. Tie-breaks do not count a service game. For this to be a winner, the player specified must lose a service game.

  52. Any Set To Nill: Predict if either of the sets played will finish in 6 games.

  53. Outright: Predict the winner of the tournament. In the event of a non-runner, all bets are void.

  54. Winning Quarter/Winning Half: Predict the Quarter/Half the winner of the tournament will come from. All players taking part in the tournament are divided into 4 groups (Quarters), with one of the top 4 seeds in each Quarter.Winning Quarter: choose which Quarter the winning player will come from (e.g. 1st, 2nd, 3rd, 4th). Winning Half: choose which Half the winning player will come from (e.g. top or bottom).

  55. To Win a Quarter: Predict the winner of the quarter. The player must start the tournament.

  56. Finalists / To reach the final: Predict the players that will reach the final of the tournament. Both players must start the tournament.

  57. Head To Head: Predict which player will reach the higher round in (or win) the tournament. In the event of a non-runner, all bets are void. Push rules apply. Both players must start the tournament.

  58. Stage of Elimination: Player must start the first match of the tournament for bets to be valid.

  59. Match Doubles: Match result with most aces, least aces, most doubles faults, least doubles faults in the event. The customer is betting on which player will win the two named markets.
    Equal number of aces or equal number of double faults will be deemed as a losing bet.
    In the event of disqualification or retirement all bets will be void unless the settlement of the bet has already been determined.

  60. Match Trebles: Match result with most/least aces and most/least double faults in the match.Customer is betting on which player will win the three named markets.
    Equal number of aces or equal number of double faults will be deemed as a losing bet.
    In the event of disqualification or retirement all bets will be void unless the settlement of the bet has already been determined.

  61. Total Breaks in the Tournament: A break is when a player loses their service game. The total amount of breaks played in every match across the named tournament.

  62. Total Tie-breaks in the Tournament: The total amount of Tie-break played in every match across the named tournament.

  63. Highest 1st Serve percentage: Predict the player to get the most first serve in throughout the match. If the 1st serve percentage is tied the bet is lost.

  64. Total breaks of serve in the match: Predicts how many times each player will lose their service game in the match. Bets are void if the statutory number of sets has not been completed or changed. If a match is not completed because of a player’s retirement or disqualification, all bets will be void.

  65. Player to win X or more Grand Slams before 2026: Player must win X Grand Slams before 31st December 2025.

  66. First New Number 1: Customer is betting on a new player to be ranked as ATP number 1 in the world who has never achieved this ranking before. If a Player not in the selections reaches ATP number 1 in the world bets will be void.

  67. Simulated Reality Leagues: The Operator, via BetRadar, a well-known and independent sports odds provider, offers Simulated Reality Leagues (SRL).
    Thanks to the large number of past matches and statistics collected over many years, we are able to have a very good representation of what each player are most likely to do during each minute of the game.
    From that data and thanks to the algorithm developed, we manage to transform those collected information from the previous hundreds of match statistics of each players into news odds and outcome for something totally realistic. It is a perfect representation of what each player is most likely to do during each minute of the game. Ultimately, BetRadar creates the betting odds available on our website where you can place bets at any moment of the day.
    These “Simulated Matches” are played in the best of 3 Sets as a normal match. You can bet on events where you will find all your favorites and famous men and women players.
    Betting rules for Virtual Tennis (SRL) are identical to the Betting Rules for Tennis.
    All bets are settled based on the official site of the provider.

American FootballTop

  1. Abandoned or postponed matches are void unless rearranged and played on the same date (local time) or stated otherwise in the rules. An exception is made if the incorrect kick off time is announced on our website.

    In 2-way markets push rules apply unless otherwise stated below. Stakes on single bets are returned and in multiples/parlays the selection is treated as a non-runner.

    If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.

  2. For betting purposes, winners and losers are determined by the final score (including overtime), and no minimum time for action is taken into consideration for settlement.

  3. If the play is suspended before the completion and not resumed within 24 hours, all bets will be scored as "no action" and the money will be refunded.

  4. All bets on the game will include overtime scoring unless otherwise specified.

  5. Unless noted before a contest, all events must be played on the scheduled date and at the scheduled site to have action;

  6. Bets will be paid on the Final result of a contest (normal time or extra time, where applicable).

  7. Statistics provided by the official website of the relevant competition will be used to settle wagers. In the absence of an official website, or when significant conflicting evidence is present, bets will be settled based on an official score provider.

  8. NFL Propositions will be graded using the results listed at www.NFL.com.

  9. Arena Football Propositions will be graded using the results listed at www.Arenafootball.com.

  10. 2way (Including OT): Predict the winner of the game. Bets include overtime if played. If the game ends in a draw, 2Way bets on Winner will be void.

  11. Total (Including OT): Predict if the points scored by both teams will be over or under a given number. In the event of a game being abandoned before 55 minutes played, all bets are voided unless settlement of bets is already determined.

  12. 1x2 Winner: Predict the winner of the game. Home, Draw or Away.

  13. Spread: Predict the winner of the game, applying the given spread (handicap).

  14. Double chance (1X - 12 - X2): A Double Chance bet allows you to cover two of the three possible outcomes in a match with one bet.

    The following options are available:
    1 or X - if the result is either a home win or a draw, bets on this option are winners.
    X or 2 - if the result is either a draw or away win, bets on this option are winners.
    1 or 2 - if the result is either a home win or an away win, bets on this option are winners.

    Bets do not include overtime.

  15. Winning margins: Predict the team to win the match and the margin of victory. Overtime is included (if played).

  16. Race to: Predict which team will be the first to score X points in the game. If the match is not completed, then all bets are void unless the market has already been determined.

  17. Halftime/Fulltime: Predict the result of a match at halftime and fulltime.
    Example: If you choose 1/2, you bet on the home team to lead in the first half and the away team to win the game.
    Bets on Halftime/Fulltime exclude overtime.

  18. Team with Highest Scoring Half: Predict the team with the highest scoring half. Tie is an option. If the match is not completed, then all bets are void.

  19. Method of next score: Predict the method of next score in the match. Points after Touchdown do not count as scorers. If a game is abandoned, all bets will be void unless the outcome of a bet is already determined. In the absence of score bets will be void. Possible selections are: Touch down, Field Goal or Any Other Score

  20. Highest Scoring Half (3W): Predict the highest scoring half. Second half does not include OT, unless otherwise stated. Tie is an option. If the match is not completed, then all bets are void unless the market has already been determined.

  21. Highest Scoring Quarter (5W): Predict the highest scoring quarter. 4th Quarter does not include OT, unless otherwise stated. Tie is an option. If the match is not completed, then all bets are void unless the market has already been determined.

  22. Next Score: Two-way selection to predict which team will score next in the match. Points after Touchdown do not count as scorers. If a game is abandoned, all bets will be void unless the outcome of a bet is already determined.
    Possible selections are: Team A or Team B

  23. Total team points: "Total team points" is similar to Over/Under Wager.Win/loss is determined by the points accumulated by a named team.

  24. Odd/Even (Including OT): Predict if accumulated points by both teams will add up to an odd or even number.

  25. To Go to Overtime: Will the game be tied at the end of regulation time? If the points are tied, then over time will come into play where the teams will play an additional quarter until a winner is determined. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

  26. Next team to score (Including OT): Predict which team will win next point - Home, No point or Away.

  27. 1st Half - 3way: The game or relevant half must be completed for bets to have action. Bets settled on the first half result only.Bets will be void if the match is abandoned before halftime. If a match is abandoned during the second half, then all first half bets are still valid.

  28. 2nd Half: Bets settled on the second half result do not include overtime.

  29. 1st Half Handicap: The game or the relevant half must be completed for bets to have action. If a match is abandoned during the second half, then all first half bets are still valid.

  30. 1st Half Total: The game or relevant half must be completed for bets to have action unless settlement of bets has already been determined. If a match is abandoned during the second half, then all first half bets are still valid.

  31. 1st Half - Draw No Bet: If the match ends in a draw after the 1st half, all bets are considered voided. If a match is abandoned during the second half, then all first half bets are still valid.

  32. 1st Half team score over under: The game or relevant half must be completed for bets to have action unless settlement of bets was already determined. If a match is abandoned during the second half, then all first half bets are still valid.

  33. 1st Half - Odd/Even: The game or relevant half must be completed for bets to have action. If a match is abandoned during the second half, then all first half bets are still valid.

  34. 1st Half - Next points (team): Which team will win Xth point first half? Home, No point or Away. If a match is abandoned during the second half then all first half bets are still valid.

  35. Highest Scoring Quarter: Quarter with most points wins-1st, 2nd,3rd, 4th, Equals. Overtime is not included in 4th Quarter.

  36. 1st/2nd/3rd Quarter 3way Home-Draw-Away: The game or relevant quarter must be completed for the bets to have action, unless settlement of bets was already determined.

  37. 4th Quarter 3way: Home- Draw-Away: The game or relevant quarter must be completed for the bets to have action, unless settlement of bets was already determined. Overtime is not included (unless otherwise stated).

  38. 1st/2nd/3rdQuarter over/under: The game or relevant quarter must be completed for bets to have action, unless settlement of bets was already determined.

  39. 4th Quarter over/under: The game or relevant quarter must be completed for bets to have action, unless settlement of bets was already determined. Overtime is not included (unless otherwise stated).

  40. Total Field Goals Over/Under: Predict the total number of successful field goals during a game from both teams. Field Goal - even if a team has failed to get into the end zone for a touchdown during their possession, they may feel they are close enough to exercise the option of kicking the ball between the goal posts for three points. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

  41. 1st Half Total FGs: Predict the number of FGs scored in the 1st Half. If the 1st Half is not completed, then all bets are void unless the outcome has already been determined.

  42. 2nd Half Total FGs: Predict the number of FGs in the 2nd Half. If the 2nd half is not completed, then all bets are void unless the outcome has already been determined. 2nd half does not include OT, unless otherwise stated.

  43. First Scoring Team Wins: The team that scores first also wins the match. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

  44. Last Scoring Team Wins: The team that scores last also wins the match. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

  45. Longest Touchdown Scored: How long will the longest touchdown of the game be. Ex: Over 25.5 yards or Over 30.5 yards. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

  46. Shortest Touchdown Scored: How short will the shortest touchdown of the game be. Ex: Under 30.5 yards or Under 35.5 yards. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

  47. Team Last Touchdown Scorer: The team of the player who scores the last Touchdown of the game. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

  48. Touchdowns Over/Under: The number of total touchdowns that both teams combined will score. The entirety of the time period on the wager (quarter/half/game) must be played for wager to have action unless result has already been determined. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

  49. :

  50. Team to Score First Touchdown: Predict which team will score first TD in the game. If the match is not completed, then all bets are void unless the market has already been determined.

  51. Team to Score Last Touchdown: Predict which team will score last TD in the game. If the match is not completed, then all bets are void.

  52. Two Point Conversion: After a touchdown is scored, the scoring team has an opportunity to score additional points by either kicking the ball between the goal posts in the end zone (one point) or throwing or carrying the ball into the end zone from two yards away (i.e., the two-yard line) for two additional points. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

  53. Total Score: Predict the number of goals scored in the game. User has the option to bet on exactly, range and x or more points.

  54. Highest scoring event part: Predict in which Event Part will be scored most.Field Goals Over/Under: Predict if the total number of successful field goals will be over or under a certain threshold.

  55. Player Assists Over/Under: Will a player get over or under a total of assists? Overtime is included.

  56. HT/FT, Ordinary Time: Predict the result at halftime (home, draw or away) and at the end of the regulation (Overtime not included).

  57. HT/FT, Whole Match: Predict the result at halftime (home, draw or away) and at the end of the match. Overtime is included (regular season only).

  58. Team to Make Xth Score: Predict who will make the quoted score, from the given options, for the mentioned period.

  59. Method of Xth Score: Predict how the quoted score will happen, from the given options, for the mentioned period.

  60. Team Method of Xth Score: Predict how the specified team quoted score will happen, from the given options, for the mentioned period.

  61. Xth Touchdown Scorer: Predict the player who will score the quoted touchdown in the mentioned period.

  62. Team Xth Touchdown Scorer: Predict the player (from the specified team) who will score the quoted touchdown in the mentioned period.

  63. Team to Lead After Every Quarter: Predict if the specified team will be ahead after all 4 quarters or not. Ordinary time only.

  64. Team to Win Every Quarter: Predict if the specified team will win all 4 quarters or not. Ordinary time only.

  65. Number of Field Goals: Predict the number of successful field goals, from the given options in the mentioned period.

  66. Number of Touchdowns: Predict the number of touchdowns, from the given options in the mentioned period.

  67. Player Pass Completions Over/Under: Predict if the number of completed passes thrown by a specific player is over or under a certain threshold. Overtime is included.

RugbyTop

  1. Minimum Time for Action: For betting purposes, winners and losers are determined by the final score (including overtime), and no minimum time for action is taken into consideration for settlement.

  2. If playing is suspended before the completion and not resumed on 24 hours, all bets will be scored as "no action" and the money refunded.

  3. All bets on the game will include overtime scoring unless otherwise specified.

  4. Unless noted before a contest, all events must be played on the scheduled date and at the scheduled time to have action.

  5. Bets will be paid on the Final result of a contest (normal time or extra time where applicable).

  6. 1x2 Full time excluding OT: Predict the result of a match. Home, Draw or Away. The game must be completed for bets to have action.

  7. 1x2 First Half: Predict the result of the first half. Bets are void if the match is abandoned before half time.If a match is abandoned during the second half, then all first half bets are still valid.

  8. 1x2 with Handicap, Full time excluding OT: Predict which team will win the match after the handicap scores have been applied, including the handicap draw. The game must be completed for bets to have action

  9. 1x2 with Handicap, 1H: Predict which team will win the first half after the handicap scores have been applied, including the handicap draw. The first half must be completed for bets to have action.

  10. Asian Handicap, Full time excluding OT: Predict which team will win the match after the handicap scores have been applied excluding OT. The game must be completed for bets to have action.

  11. Asian Handicap, Match: Predict which team will win the match after the handicap scores have been applied including OT. The game must be completed for bets to have action.

  12. Asian Handicap, 1H: Predict which team will win the first half after the handicap scores have been applied.The relevant half must be completed for bets to have action.

  13. HT/FT, Full time excluding OT: Predict the result at half-time and end of regular time.Example: If you chose 1/X, you bet on the home team to lead in the first half and the match ending in draw.

  14. Winning margin: Predict which team will win the match and the victory margin. The game must be completed for bets to have action.

  15. Points O/U, Full time excluding OT: Total points of the game, over or under a parameter excluding OT.

  16. Points O/U, Match: Total points of the game, over or under a parameter including OT.

  17. Points O/U, first half: Total points of first half, over or under a parameter.

  18. Tries O/U, Match: Predict whether the total number of tries scored in the match will be over or under a specific figure.

  19. First Team Try: Predict the team to covert the first try. If no try is converted in the game, then bets will be void.

  20. First Try Converted: Select whether the conversion attempt after the first try will be successful.If the 1st try is a penalty try, no conversion is taken. Bets will then be settled on the conversion taken after the 2nd try. If the 2nd try is also a penalty try, bets will be settled after the 3rd try or whichever try is converted first.If the team opt against attempting a conversion, bets will be void.

  21. Tries Odd/Even: Select if the total tries in the match will finish odd or even. Regular time only.

  22. Team to score try X: Select the team that will score a certain try (2nd, 3rd and all subsequent scores). The “no score” option is included. Regular time only.

  23. Team to score try X (2-way): Select the team that will score a certain try (2nd, 3rd and all subsequent scores). Regular time only.

  24. Team to score last try: Select the team that will score the last try. The “no score” option is included. Regular time only.

  25. Team to score next try: Select which team will score the next try in a given event. If no tries are scored after the bet was placed, the winning selection in this market will be “no try”. Regular time only.

  26. Player to score try X: Select a player to score a certain try in a match. Penalties tries do not count. (e.g. if the bet is on the 5th try in the match and it is a penalty try the winning selection in this market will be the scorer of the 6th try. If the 6th try is also a penalty try the winning selection in this market will be the scorer of the 7th try and so on. If no tries are scored in the match or only penalty tries are scored, after the bet is placed, the winning selection in this market will be “no tryscorer”) Regular time only.For this market, bets on players not taking part in the match will be void.

  27. Next Tryscorer : Select a player to score the next try in a match. These rules are applicable to 2nd, 3rd and all subsequent tryscorers. Penalties tries do not count (e.g. if the second try in the match is a penalty try the winning selection in this market will be the scorer of the third try. If the 3rd try is also a penalty try the winning selection in this market will be the scorer of the 4th try and so on. If no tries are scored in the match or only penalty tries are scored, after the bet is placed, the winning selection in this market will be “no tryscorer”). Regular time only.For this market, bets on players not taking part in the match will be void.

  28. Last Tryscorer:Select a player to score the last try in a match. Penalty tries do not count (e.g. If the last try is a penalty try, the winning tryscorer selection in this market will be the scorer of the 2nd last try. If the 2nd last try is also a penalty try, the winning tryscorer selection in this market will be the scorer of the 3rd last try and so on. If no tries are scored in the match or only penalty tries are scored, after the bet is placed, the winning selection in this market will be “no tryscorer”). Regular time only. For this market, bets on players not taking part in the match will be void.

  29. Draw No Bet: Predict which team will win the match in regular time. If match ends in a draw after regular time, all bets are considered voided.

  30. Double chance (1X - 12 - X2): A Double Chance bet allows you to cover two of the three possible outcomes in a match with one bet. The following options are available:
    1 or X - if the result is either a home win or a draw, bets on this option are winners.
    X or 2 - if the result is either a draw or away win, bets on this option are winners.
    1 or 2 - if the result is either a home win or an away win, bets on this option are winners.

  31. First Scoring Team Wins: The team that scores first also wins the match. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

  32. Highest Scoring Half: Predict the highest scoring half. Second half does not include OT, unless otherwise stated. Tie is an option. If the match is not completed, then all bets are void unless the market has already been determined.Highest Scoring Event Part: Predict which half will feature the most points. Excludes extra times. If the number of points scored is equal for the 2 halves, "Draw" will be settled as the result.

  33. To Qualify: Predict the team to qualify.

  34. Race To Points: Predict which team will be the first to reach desired certain number of points – Home Team / Away Team / None selections are available for betting.

  35. First Team To Score: Predict the team that will score first in the mentioned period. The "Draw" option is included.

  36. Team Score Over/Under: Predict the total points scored by a certain team in the match.If the match is not completed, then all bets are void unless the market has already been determined.

  37. Team Score Over/Under, 1H: Predict the total points scored by a certain team in the first half.

  38. Team To Win Both Halves, Ordinary time: Predict which team will win both first half and second half. The game must be completed for bets to have action.

  39. Odd/Even: Predict whether the total number of points in the match will be odd or even.

  40. 1st Team Try: Predict which team will score the first try in the match.

  41. Winner, Whole Event: All bets will be settled on official tournament results.

  42. Outright: All bets will be settled on official tournament results. All markets will be settled on the regular season result unless stated otherwise.

  43. Outright Betting Without: To predict which team will progress furthest in the tournament without the nominated team listed. All bets settled via Official Tournament Website.

  44. Rock Bottom: To predict which team will finish bottom of the league after the completion of the Regular Season. All bets settled via Official Tournament Website.

  45. To Reach Quarter Final: To predict if a certain team will make it through to the Quarter Final stage of the tournament. Bets settled as loser if team disqualified from tournament. All bets settled via Official Tournament Website.

  46. To Reach Semi Final: To predict if a certain team will make it through to the Semi Final stage of the tournament. Bets settled as loser if team disqualified from tournament. All bets settled via Official Tournament Website.

  47. To Reach the Final: To predict if a certain team will make it through to the Final stage of the tournament. Bets settled as loser if team disqualified from tournament. All bets settled via Official Tournament Website.

  48. Name the Finalists: To predict which two teams will make it through to the tournament final. All bets settled via Official Tournament Website.

  49. Winning Continent: To predict the Continent of the Tournament Winner. All bets settled via Official Tournament Website.

  50. First Time Winner: To predict if the Tournament Winner has won the named tournament before. All bets settled via Official Tournament Website.

  51. Winning Hemisphere: To predict the Hemisphere of the Tournament Winner. All bets settled via Official Tournament Website.

  52. Winning Pool: To predict the Pool in which the Tournament Winner will come from. All bets settled via Official Tournament Website.

  53. Stage of Elimination: To predict the exact stage of the tournament in which a certain team gets eliminated. If the nominated team gets disqualified, then all bets on market will be void. All bets settled via Official Tournament Website.

  54. Top Team Tryscorer: To predict the player who scores the most tries in the tournament for the nominated team. This market includes extra time. All bets are settled via the Official Tournament Website.

  55. Top Point Scorer: To predict which player will score the most points in the tournament. This market includes extra time. All bets are settled via the Official Tournament Website.

  56. Total Tournament Red Cards: To predict the total amount of red cards shown in the tournament. This market includes extra time. All bets settled via Official Tournament Website.

  57. Total Tournament Yellow Cards: Predict the total amount of yellow cards shown in the tournament. This market includes extra time. All bets settled via Official Tournament Website.

  58. Total Tournament Tries: Predict the total amount of tries scored in the tournament. This market includes extra time. Penalty tries count for settlement purposes. All bets settled via Official Tournament Website.

  59. Total Tournament Points: Predict the total amount of points scored in the tournament. This market includes extra time. All bets settled via Official Tournament Website.

  60. Total Team Tournament Tries: Predict the total amount of tries scored in the tournament by the specified team. This market includes extra time. All bets settled via Official Tournament Website.

  61. Total Team Tournament Points: Predict the total amount of points scored in the tournament by the specified team. This market includes extra time. All bets settled via Official Tournament Website.

  62. Total Tournament Successful Drop Goals: Predict the total amount of successful drop goals scored in the tournament. This market includes extra time. All bets settled via Official Tournament Website.

AFL - Australian Football LeagueTop

  1. Minimum Time for Action: For betting purposes, winners and losers are determined by the final score (including overtime), and no minimum time for action is taken into consideration for settlement.

  2. If playing is suspended before the completion and not resumed on 24 hours, all bets will be scored as "no action" and the money refunded.

  3. All bets on the game will include overtime scoring unless otherwise specified.

  4. Unless noted before a contest, all events must be played on the scheduled date and at the scheduled site to have action.

  5. All wagers shall be settled on the officially declared result from the AFL. This includes match winners and goal kicking statistics.

  6. Regular season fixtures and the Grand Final include extra time.

  7. For pre-season fixtures such as NAB cup and the finals series (excluding the Grand Final) where extra time is offered, bets shall be settled on the regular time result. Extra time will not be included.

  8. For the purposes of determining futures markets such as Make the Grand Final/Minor Premiership/Premiership/Top 4/ Top 8, all deductions of points by the AFL due to breaches of regulations shall stand.

  9. Coleman Medal betting shall only take in the regular season – NAB cup and any other preseason fixtures shall not apply. Final’s series do not apply.

  10. For first goal scorer markets, bets on players taking no part in the match shall be void. If your player is an unused substitute or takes the field as a designated substitute after a goal has been scored, then bets on your player to score the first goal shall be made void.

  11. Wire-to-Wire market is based upon a selection leading the match at the end of each quarter.

  12. Time of first goal markets is based upon official AFL clock

  13. Gameplay specifics: Scoring à Points = Goals (scores 6 points) + Behinds (score 1 point).Like many other codes of football, the way to score points is to score goals. In Australian Football, there are two types of scores: a goal and a behind. A goal umpire judges whether a goal or behind is scored.

  14. Game length: The length of a game of Australian Football can vary from league to league but is generally around 15 to 25 minutes per quarter. In the AFL, each quarter runs for 20 minutes plus time on – which makes up for time occupied in stoppages, such as when the ball going out of bounds, injuries, goals (or behinds) being kicked, or when the umpire is setting the angle of a free kick on goal. Time is kept by two off-field officials, known as "timekeepers", who sound the siren at the start and end of each quarter. A typical AFL quarter might run from 27 to 33 minutes, but may be even longer if, for instance, injuries cause delays. AFL breaks after the first and third quarters are six minutes, with a 20-minute break at halftime.Thus, a match with quarters averaging 30 minutes would last about two and a half hours.

  15. 1X2 at Full Time excluding OT/1st Half/2nd Half/1st Quarter: Bets can be placed by either selecting a Home Win, a Draw or an Away Win. The game or relevant half/quarter must be completed for bets to have action, unless settlement of bets has already been determined.

  16. Asian Handicap at Full Time excluding OT/1st Half/2nd Half/1st Quarter: Predict which team will win a named period of a match after the handicap scores have been applied the game or relevant half/quarter must be completed for bets to have action, unless settlement of bets has already been determined.

  17. Over Under At Full Time Including Overtime/1st Half/2nd Half/1st Quarter: Predict the total goals scored in a named period in a match. The game or relevant half/quarter must be completed for bets to have action unless settlement of bets has already been determined.

  18. First Team to Score At Full Time Including Overtime/2nd Quarter/3rd Quarter/4th Quarter: Predict which team will score the first in a named period of a match. The game or relevant half/quarter must be completed for bets to have action, unless settlement of bets has already been determined.

  19. Half Time/Full Time At Full Time Including Overtime:Predict the result at half time and full time.

  20. Highest Scoring Quarter/Half At Full Time: Predict in which Quarter/Half most goals will be scored. The game or relevant quarter/half must be completed for bets to have action, unless settlement of bets has already been determined.

  21. Odd or Even At Full Time Including Overtime/1st Half /1st Quarter/2nd Quarter/3rd Quarter/4th Quarter: Predict if accumulated goals will add up to an odd or even number in a named period. Total points for the relevant game/half/quarter to be odd or even. The game or relevant half/quarter must be completed for bets to have action, unless settlement of bets has already been determined.

  22. Race To (Points / Goals / Behinds): Predict the Team to reach first to selected number of Points, Goals or Behinds during the match.

  23. Outright: As stated in the AFL regulations above and overall Outright settlement – bets are declared valid for settlement as stated on official final league position.

Ice HockeyTop

  1. Unless otherwise stated, all bets are for regulation time ONLY and do NOT include either overtime or penalty shootouts. Example: The Rangers and Kings are tied 3-3 after regulation time and proceed to overtime. The Rangers eventually win. The final score for betting purposes is Rangers 3, Kings 3.

  2. If a line includes overtime, it will be clearly stated in the bet offer and clearly written on the ticket. Please check your ticket carefully.

  3. Penalty Shootouts are expressly considered part of overtime. If a Penalty Shootout is contested, the winner will be credited with an extra goal.

    Example: Dynamo and CSKA are tied 2-2 and proceed to a Shootout. Dynamo wins the Shootout. For our line matching "Dynamo including OT" vs. "CSKA including OT", the final score for betting purposes is Dynamo 3, CSKA 2.

  4. If a match is postponed or cancelled for any reason, all bets will be cancelled and stake refunded if the match is not rescheduled to be played within 24 hours of the original kickoff time;

  5. Minimum time for action: For betting purposes, winners and losers are determined by the final score (including overtime), and no minimum time for action is taken into consideration for settlement.If playing is suspended before the completion and not resumed on 24 hours, all bets will be scored as "no action" and the money refunded.

  6. Grand Salami – NHL: Predict total number of goals scored in all games scheduled in NHL for that given day. All scheduled games must play three full periods. If any of the games is canceled or abandoned before three full periods are played, all wagers will be void.

  7. 1x2 At Full Time Excluding OT/1st Period/2nd Period/3rd Periodime: Predict the winner of the relevant half/period.

  8. Home Away at Full Time Including Overtime: Predict the winner of the match including overtime and penalties. The game must be completed for bets to have action, unless settlement of bets is already determined.

  9. Over Under At Full Time Including Overtime/ Full Time Excluding OT/1st Period/2nd Period/3rd Period: Predict the total goals achieved in a named period match.

    Examples:

    1. Over 2 Bets win if there are three or more goals scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there is 0 or 1 goal scored in the match.

    2. Over 2.5 Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match.

    3. Under 2.5 Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match.

    The game or relevant half/quarter must be completed for bets to have action unless settlement of bets is already determined.

  10. Draw No Bet at Full Time Excluding OT: Predict the winning team during ordinary time of a match. In case of draw after full time excluding OT, bets are voided.

  11. Draw No Bet at 1st Period: Predict the winning team at 1st Period. In case of draw after 1st Period, bets are voided.

  12. Correct Score at Full Time/1st Period/2nd Period/3rd Period: Predict the correct score in a named period of match. The game or period must be completed for bets to have action, unless settlement of bets is already determined.
  13. Odd or Even at Full Time Including Overtime / Full Time Excluding OT: Predict whether the total number of accumulated goals in a match will add up to an odd or even number.Any match resulting in 0-0 will be settled as an even number of goals.

  14. Asian Handicap at Full Time Including Overtime/Full Time excluding OT/1st Period/2nd Period/3rd Period: Predict which team will win a named period of the match after the handicap scores have been applied. If a match is abandoned after 55 minutes of play, and not completed after 24 hours since when it was scheduled, bets are considered voided and all stakes shall be returned, except for those bets' outcome that has already been determined at the time of abandonment.

  15. 1x2 With Handicap At Full Time Including Overtime/Full Time excluding OT/1st Period/2nd Period/3rd Period: In a 3-Way Handicap, the line is set so that there can also be a draw outcome, giving you 3 potential bets. Handicap (-1) - You win if your team wins the match with a goal difference of two or more. Tie: You win if the team with (-1) Handicap wins the match with exactly one goal difference. Handicap (+1) - You win if your team draws or win the match. If a match is abandoned before 55 minutes of play, and not completed after 24 hours since when it was scheduled, bets are considered voided and all stakes shall be returned, except for those bets' outcome that has already been determined at the time of abandonment.

  16. Double Chance at Full Time Excluding OT/1st Period/2nd Period/3rd Period: A Double Chance bet allows you to cover two of the three possible outcomes in a match with one bet.

    The following options are available:

    1. 1 or X - if the result is either a home win or a draw, bets on this option are winners.

    2. X or 2 - if the result is either a draw or away win, bets on this option are winners.

    3. 1 or 2 - if the result is either a home win or an away win, bets on this option are winners.

    The game or period must be completed for bets to have action, unless settlement of bets is already determined.

  17. First Scoring Team Wins: The team that scores first also wins the match. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

  18. To Go to Overtime: Predict whether the game will go to overtime or not Markets will be settled according to game stats from the respective official competition site published on the day of the game.

  19. Team to Score Goal X: Predict which team will score the X-th goal. Extra Time does not count for these markets, unless specified.

  20. Team To Score Goal X With Money Back on No goal: Predict which team will score the quoted goal, for the specified period. If the quoted goal is not scored, the bets will be voided.

  21. Total Score: Allow user to predict the participant who reaches the quoted number of goals first.

  22. Race to X goals: Predict the participant who reaches the quoted number of goals first.

  23. Team Score Over/Under: Predict the total goals achieved by a named team.

    1. Over 0.5 - The bet will be a winner if the team scores 1 or more goals;

    2. Under 0.5 - The bet will be a winner if the team doesn't score;

    3. Over 1.5 - The bet will be a winner if the team scores 2 or more goals;

    4. Over 1.5 - The bet will be a winner if the team scores 2 or more goals;

    Own goals are counted for betting purposes.

  24. Last team to score: Predict the team who scores the last goal of the match.

  25. Matchbet and totals: Combine 1x2 & over under, bets are settled as won only if both sub outcomes are won. Any other combination is lost.

  26. Winning margin: Predict the margin in which the winning team will win. Extra Time goals are not included.

  27. Both teams to score: Based on whether both teams score a goal or not in the match. Yes = both teams to score. No = either team not to score.

  28. Penalty: Predict which penalty type will be first to be awarded.

  29. Team To Win All 3 Periods: Predict if one of the two Teams will win all of the three Periods in the match.

  30. Both Teams To Score At Least X Goals: Predict if both of the Teams will score equal or more goals than the given number in the match.

  31. To Win To Nil: Predict which of the two Teams will manage to win the match without conceding a goal in regular time.

  32. Highest Scoring Period: Predict which of the three Periods will have most goals scored in it.

  33. Method Of Winning: Predict what will be the winning method of the match – after: Regular Time, Overtime or Penalties.

  34. 1st Period/Full Time: Predict which of the two Teams will be winning at the end of the 1st Period and of Regular Time in one combined bet type.

  35. First/Last/Anytime Goalscorer: Predict if a player will score first/anytime/last goal in the match. We make every effort to offer prices for all possible participants. However, players not originally quoted will count as winners should they score the first/last goal. Own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if there are any) will be taken into consideration for settlement purposes. If only own goals are scored in the match, it will be considered a No Goalscorer result.
    For all leagues (including the NHL), bets are settled according to regular time only. Stakes on players not included in the match lineup will be void upon request.
    If a match is abandoned after the first goal has already been scored, bets on First Goalscorer market and on Anytime Goalscorer market for players, who have already scored, will stand. All other bets placed on Anytime Goalscorer market will be void.
    If a match is abandoned before a first goal is scored, all bets will be void.

  36. Race to X Goals: Predict the participant who reaches the quoted number of goals first in the game or relevant period. The option "None" is included.

  37. Team Odd/Even: Predict if the number of goals for a specific team will be odd or even. Ordinary time only.

  38. To Score X Or More Goals: Predict if a player will score a specified number of goals or more. Ordinary time only.

  39. Most Shots On Target: Predict which team will have more shots on target, or if they will have the same number of shots on target. Overtime is not included.

  40. Players: If the relevant player does not get any playing time in the match, bets on him will be void upon request. Any stats achieved in overtime (if played) will be taken into account for settlement purposes. Win/Loss is determined by a comparison between the stats achieved by the named player and a pre-given number of stats.
    A settlement will be made according to the statistics provided by the official site of the Tournament in which the game is played.

  41. To Qualify: Should a team be disqualified from the tournament prior to the match, and a bye is awarded, all qualification/win the cup bets will be void.To qualify bets, Include overtime/shootouts.

  42. Winner: Bets settled on final league/tournament position include playoffs.

  43. Group Winner: Bets settled on final Group position.

  44. Finishing Position: Predict which team will be ahead in the final tournament position.If one or more teams fail to start the tournament, all bets are considered void, and stakes will be refunded.

  45. Regular Season Point Totals: All scheduled games must be played for wagers to have action.

  46. Regular Season Wins: All scheduled games must be played for wagers to have action.

  47. Shots on Goal: Shots on Goal is similar to Handicap and Over/Under Wager.Win/loss is determined by the number of shots on target by both teams, then comparing with the handicap given before the game start.

  48. Relegation: If a team is removed from the league/tournament before the season has started, all bets on that market will be void, and a new relegation book will be opened.

  49. Series score: Bets are void if the statutory number of games (according to the respective governing organizations) are not completed or are changed.

  50. Elimination Stage: Predict in which stage of a tournament a team will be eliminated.

  51. To Win Series: Bets are void if the statutory number of games (according to the respective governing organizations) are not completed or are changed.

  52. Head 2 Head: If one or more contestants fail to start, all bets are considered void, and stakes will be refunded.

  53. Time of goal X - 1P, 2P, 3P: Predict when the quoted goal will be scored in the given interval (time range).

  54. Player To Score Goal X - 1P, 2P, 3P: Predict the player who scores the quoted goal in the given interval (time range).

  55. Anytime Goalscorer - 1P, 2P, 3P: Predict if the quoted player will score at least one goal in the given interval (period).

  56. Goal In Time Range - 1P, 2P, 3P: Predict if a team will score a goal or not in the given time range.

  57. Matchbet & Totals - 1P, 2P, 3P: Predict the winner of the given interval (period) and if the number of goals in that interval will be over or under a certain threshold.

  58. Scorings O/U In Time Range - 1P, 2P, 3P: Predict if the number of goals will be over or under a certain threshold, for the given time range (period).

  59. Double Chance & Over/Under: Predict the outcome of the match (home team or draw, home team or away team, away team or draw) and if the number of goals will be over or under a certain threshold.

  60. First Scoring Team Wins: Predict if the team that will score the first goal will also win the match.

  61. First Team Goalscorer: Predict the player that will score the first goal for their respective team.

  62. Goal X Before Minute Y: Predict if the quoted goal will be scored before the specified minute or not.

  63. Home No Bet: Bet on an away win or a draw. In the event of a home win the bet is void.

  64. Away No Bet: Bet on a home win or a draw. In the event of an away win the bet is void.

  65. Matchbet & Both Teams To Score (6-way): Predict who will win the match, or if it will end as a draw and if both teams will score or not.

  66. Team Shots On Target Over/Under: Predict if the total number of shots on target for a given team is over or under a certain threshold.

  67. Teams To Score: Predicted if the home team scores, the away team scores, both teams score or neither team scores.

  68. 3-Way (0% Margin): Predict who will win the game, or if it will end as a draw with a 100% payout.

  69. Player Points Over/Under: Predict if the number of points (goals + assists) scored by a player is over or under the specified threshold.

  70. Player Goals Over/Under: Predict if the number of goals scored by a player is over or under the specified threshold.

  71. Player Assists Over/Under: Predict if the number of assists recorded by a player is over or under the specified threshold.

  72. Player Shots On Target Over/Under: Predict if the number of shots on target recorded by a player is over or under the specified threshold.

HandballTop

  1. Minimum Time for Action: For betting purposes, winners and losers are determined by the score at the end of normal time. Extra time (an extension of normal time) will not count unless specified;

  2. If a match is postponed or cancelled for any reason, all bets will be cancelled and stake refunded if the match is not rescheduled to be played within 24 hours of the original kickoff time;

  3. If a match is abandoned before full time is reached, and not completed in the day it was scheduled, bets on the outcome of the match are considered voided and all stakes shall be returned, except for those bets' outcome that has already been determined at the time of abandonment;

  4. If a match venue has changed, then the bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be voided;

  5. Some leagues’ playing system follows the so-called Mercy Rule: If a team is leading by 7 goals or more in the final five minutes of the game, the game is over, or if a team is up by 15 at halftime or any point thereafter, the game is over. In such cases we will settle all bets according to the official scores.

  6. The statistics provided by the official website of the relevant competition or fixture will be used for settlement purposes. In case statistics are not available on the official website or there is significant evidence that the official website is incorrect, we will use an independent source to settle bets. In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

  7. Game props: All game props, including the following markets, will be settled on regulation time only and will exclude overtime, if played:
    1. Game total odd/even

    2. Double result

  8. 1X2 At Full Time Excluding Overtime: Predict the result for the game, if the game is abandoned.

  9. 1x2 at first half: Predict the result at half time; if the game is abandoned, all bets are voided unless the first half already finished.

  10. Double Chance At Full Time Excluding Overtime: 1 or X; X or 2; 1 or 2.

    A Double Chance bet allows you to cover two of the three possible outcomes with one bet. The following options are available:

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  12. Asian Handicap at Full Time/ 1st Half: The game or relevant half must be completed for bets to have action, unless settlement of bets is already determined.

  13. Odd or Even at Full Time/ 1st Half/ 2nd Half: The game or relevant half must be completed for bets to have action, unless settlement of bets is already determined.

  14. Over Under At Full Time/ 1st Half: Predict the number of goals scored for the relevant game or half, over or under a limit; if the game is abandoned, all bets are voided unless the bets are already decided.

  15. Some leagues playing system follow the so called Mercy Rule: If a team is leading by 7 goals or more in the final five minutes of the game, the game is over, or if a team is up by 15 at halftime or any point thereafter, the game is over. In such cases we will settle all bets according to the official scores.

  16. To Go to Overtime: Will the game be tied at the end of regulation time. If the points are tied, then over time will come into play where the teams will play an additional quarter until a winner is found. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

  17. Team to Score Goal X: Allow the user to predict which team will score the X-th goal. Extra Time does not count for these markets, unless specified.

  18. Total Score: Allow the user to predict the number of goals scored in the game, the user has the possibility to bet on exactly/ range and more than.

  19. Winner of Time Range: Allow the user to predict the winner for the indicated time range. Bets are settled using the official time of the goals scored.

  20. Half with Most Goals: Allow the user to predict which half will have the most goals scored (1st, 2nd or Draw).

  21. Race to X Goals: Allow user to predict the participant who reaches the quoted number of goals first in the game or relevant half.

  22. Team Score Over/Under: Total number of goals scored by a team are over/under the quoted parameter. Based on the total number of goals scored by a team in the match. Extra Time goals are not included.

  23. Team Score Odd/Even: Total number of goals is odd or even. Based on the total number of goals scored by a team in the match. Extra Time goals are not included.

  24. Winning Margin: Allow the user to bet on the difference between the total goals scored by winner and loser. It is settled based on the result of the match/half. The teams will be given various margins of winning. Extra Time goals are not included.

  25. Draw No Bet: – If the relevant period of the match after regular time ends in a draw, all the bets are considered voided.

BasketballTop

  1. Minimum Time for Action: NBA games (or any games with format 4x12min) must play for at least 43 minutes to have action. For all other basketball leagues, games must play for at least 35 minutes unless otherwise specified;

  2. For betting purposes, winners and losers are determined by the final score (including overtime), provided that the game has gone the minimum time, as specified above.

    If a game is suspended after the minimum time has been played and not resumed the same day, then regardless of whether the game is completed at a later date, the score at the time the game is halted will determine the betting results;

  3. If playing is suspended before the minimum time has been reached and not resumed the same day, all bets will be scored as 'no action' and all money refunded;

  4. All bets on the game will include overtime scoring, unless stated otherwise;

  5. Overtime does not count for bets concerning the 4th quarter (1x2 4th Quarter , Home Away 4th Quarter, Over/Under 4th Quarter, Asian Handicap 4th Quarter, etc.) unless otherwise stated;

  6. Unless noted before a contest, all events must be played on the scheduled date and at the scheduled place to have action;

  7. These rules apply to both college and professional basketball;

  8. NBA results are graded using stats from www.NBA.com;

  9. NCAA Basketball results are graded using stats from www.espn.com;

  10. 1X2 At Full Time/1st Half/2nd Half/1st Quarter/2nd Quarter/3rd Quarter/4th Quarter: If playing is suspended and not resumed the same day it was scheduled, all bets will be scored as 'no action' and all money refunded, unless they are already decided.

  11. Home Away at Full Time Including Overtime: The match must end for bets to stand.

  12. Over Under at Full Time Including Overtime/1st Half/2nd Half/1st Quarter/2nd Quarter/3rd Quarter/4th Quarter: The game or relevant half/quarter must be completed for bets to have action.

  13. Asian Handicap At Full Time Including Overtime/1st Half/2nd Half/1st Quarter/2nd Quarter/3rd Quarter/4th Quarter: If playing is suspended and not resumed the same day it was scheduled, all bets will be scored as 'no action' and all money refunded, unless they are already decided.

  14. Double chance: What will be the match result? Double the result, 12, 1X, 2X.

  15. Highest Scoring Quarter: Quarter total points, highest quarter won.

  16. To Go To Overtime: Will the match have Overtime play?

  17. Race To X Points: Which team will win xth point?

  18. Winning Margin: Allow the user to bet on the difference between the total points scored by winner and loser. It is settled based on the result of the match/half/quarter.The teams will be given various margins of winning.

  19. Team Score Over Under: Total points of a team over or under a parameter.

  20. Team Odd/Even: Total points of a team are odd or even.

  21. Last Team to score: Which team will get the last score based on the current scores?

  22. First Team to Score: Which team will score first?

  23. HT/FT: Who will win first half and the match?

  24. Highest Scoring Half: Half with most goal wins.

  25. Which team wins jump ball: Which team will have the first possession/jumpball.

  26. Points Won Over Under: Total points of a player is over or under a parameter.

  27. Point Winner: Which player will get the xth point?

  28. Last Scoring Team Wins: The team that scores last also wins the match. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

  29. To Go to Overtime: Will the game be tied at the end of regulation time. If the points are tied, then over time will come into play where the teams will play an additional quarter until a winner is found. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

  30. Player Turnovers Over/Under: Will player have over or under the chosen number of turnovers. A turnover can result from the ball being stolen, the player making mistakes such as stepping out of bounds, illegal screen, a double dribble, having a pass intercepted, throwing the ball out of bounds, three-second violation, five-second violation, or committing an error such as traveling, a shot clock violation, palming, a backcourt violation, or committing an offensive foul. A technical foul against a team that is in possession of the ball is a blatant example of a turnover, because the opponent is awarded a free throw in addition to possession of the ball. Overtime numbers are included. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

  31. Player Points, Assists and Rebounds Over/Under: How many combined points, rebounds, and assists will a player get. Overtime numbers are included. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

  32. Player Assists Over/Under: Will a player get over or under a total of assists. Overtime numbers are included. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

  33. Player Points and Assists Over/Under: How many combined points and assists will a player get. Overtime numbers are included. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

  34. Player Rebounds Over/Under: Will a player get over or under a number of rebounds in the match. Overtime rebounds are included. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

  35. Player Three's Made Over/Under: How many three points shots will the player score in the match. Overtime numbers are included. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

  36. Player Points and Rebounds Over/Under: How many combined points and rebounds will a player get. Overtime numbers are included. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

  37. Player Assists and Rebounds Over/Under: How many combined assists and rebounds will a player get. Overtime numbers are included. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

  38. Player to Score First Basket: Resulted on the first player to score in the game, inclusive of free throws, as per official box score provided by official sources.

  39. Player to Record A Triple Double: Will the chosen player record a triple double? Player must record 10 or more in 3 of the following 5 statistical categories: Points, Rebounds, Assists, Blocked Shots, Steals. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

  40. Player Blocks Over/Under: How many blocks will a player get. Overtime numbers are included. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

  41. Player Steals and Blocks Over/Under: How many combined steals and blocks will a player get. Overtime numbers are included. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

  42. Player Steals Over/Under: Will a player get over or under a number of total steals. Overtime numbers are included. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

  43. Player Double Double: Double/Double, player must record 10 or more in two of the following 5 statistical categories: Rebounds, Assists, Blocked Shots, Steals. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

  44. Player Triple Double: Triple/Double, player must record 10 or more in 3 of the following 5 statistical categories: Points, Rebounds, Assists, Blocked Shots, Steals. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

  45. Total Score: Allow the user to predict the number of points scored in the game, the user has the possibility to bet on exactly/ range and more than.

  46. Highest scoring event part: Allow the user to predict in which Event Part will be scored most.

  47. Odd/Even: The total number of points scored in the game is odd or even. The game or relevant half/quarter must be completed for bets to have action.

BaseballTop

  1. Demo does not recognize postponed games, protests or overturned decisions for betting purposes. All games must start on the scheduled date (local time) for bets to have action. If a game has been postponed or cancelled before its due start time, then all bets are considered to no action.

  2. Match Winner: There must be at least 5 full innings of play, unless the team batting second is leading after 4.5 innings, for bets to stand.

    If the game is called or suspended after this point of the game is reached, then the winner is determined by the score after the last full inning (unless the team batting second scores to tie, or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called);

  3. Over Under: The game must go at least 9 full innings (or 8.5 innings if the team batting second is ahead) for bets to have action.

    If the total has already gone over the quoted total, then bets on over will be settled as winners, with bets on the under settled as losers) or where the natural conclusion of the game would have meant the outcome of the total quoted would be determined. E.g. MLB game is called or suspended at 5-5, bets on Game Totals of Over 10 or 10.5 would be settled as winners, with bets on Under 10 or 10.5 being settled as losers, since any natural conclusion to the match would have at least 11 runs;

  4. Asian Handicap: The game must go at least 9 full innings (or 8.5 innings if the team batting second is ahead) for bets to have action; If a game is called or suspended in extra innings, the score will be determined after the last full inning unless the home team scores to tie, or takes the lead in the bottom half of the inning, in which case the score is determined at the time the game is called;

  5. Points Odd/Even: It will be voided if the match is not completed.

  6. MLB Propositions will be graded using the results listed at www.MLB.com

  7. First Scoring Team Wins: The team that scores first also wins the match. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

  8. Last Scoring Team Wins: The team that scores last also wins the match. Markets will be settled according to game stats from the respective official competition site published on the day of the game.

  9. Total Score: Allow the user to predict the number of goals scored in the game, the user has the possibility to bet on exactly/ range and more than.

  10. Highest scoring event part: Allow the user to predict in which Event Part will be scored most.

VolleyballTop

  1. If a match is suspended before full time is reached, and not completed the same day, bets on the outcome of the match are considered voided and all stakes shall be returned,except for those bets the outcome of which has already been determined at the time of abandonment.

  2. Change of Venue: If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be voided.

  3. Match winner: What will be the match result? Home or Away. It will be voided if the match is not completed.

  4. Match winner, first set: What will be the match result? Home or Away. It will be voided if the match is not completed.

  5. Correct score, full time: bets on the outcome of the match are considered voided and all stakes shall be returned, except for those bets' outcome that has already been determined at the time of abandonment.

  6. Odd/Even: total number of points is odd or even.

SnookerTop

  1. Match-up betting is based upon the correct selection of the player who officially wins the match. In the event of a match started - with the break for the first frame - but not completed for whatever reason, the player progressing to the next round (or being declared winner of the competition/championship) will be considered the winner. In the event of a match not starting at all, all bets will be refunded;

  2. Frame betting is based upon the correct selection of the final score of a snooker match. In the event of a match started but not completed for whatever reason or a match not starting at all, all bets will be refunded.

BoxingTop

  1. When the bell sounds to start the first round, the bout will be considered official for betting purposes, regardless of the scheduled length or title.

  2. A fight is a Technical Draw when a fight ends before an allotted number of rounds. This is usually because of an accidental head-butt or foul.

  3. Any fight that is considered "no contest" will have all wagers refunded.

  4. If the wagering offer on a match includes the draw as a third option and the match ends in a draw, wagers on the draw will be paid, while wagers on both fighters will be lost. If the wagering offer includes only the two boxers, with the draw either not offered or offered as a separate proposition, and the match ends in a draw, wagers on either fighter will be refunded.

  5. An Over/Under (total) listed on a fight represents the total number of completed rounds. The halfway point of a round is at exactly one minute and thirty seconds into a three-minute round. Thus, 9½ rounds would be one minute and thirty seconds of the 10th round. The halfway point of a two-minute round is at the one-minute mark. The halfway point of a five-minute round is at the two minutes and thirty seconds mark.

  6. If the initial duration of a round for a fight is changed (e.g. reduced from 3 minute rounds to 2 minute rounds) but the initial number of rounds remains the same, then bets on all markets will stand.

  7. Results will be graded based on the official result at ringside. Results are not official for wagering purposes until verified by officials at the fighting venue. Official or unofficial sanctioning body overturns of a fight decision based on appeal, suspension, lawsuit, drug testing result, or any other fighter sanction will not be recognized for wagering purposes.
    Unless otherwise specified, matches must go within thirty days of the scheduled date for wagers to have action.

  8. Double Chance: Three outcomes are available:
    1X - home participant wins or the fight ends in a draw;
    X2 - away participant wins or the fight ends in a draw;
    12 - either participant wins (the fight does not end in a draw).

  9. Over/Under: If for any reason the number of rounds in a fight is changed then bets already placed will be void and stakes returned.For settlement purposes where a half round is stated then 1 minute 30 seconds of the respective round will define the half to determine under or over. In the case of Women’s Boxing and 2-minute rounds over 1:00 will define the half of the round.
    For example: Over 90 seconds into the 7th round of a boxing fight will equal Over 6.5 rounds.

  10. Home Draw Away: Predict who wins the match, with draw included.All bets will stand even if there is a change to the number of rounds to be fought.).

  11. Round Betting or Grouped Round Betting: If for any reason the number of rounds in a fight is changed then bets on round betting already placed will be void and stakes returned.
    For betting purposes betting on rounds or groups of rounds is for a fighter to win by KO, TKO or disqualification during that round or group of rounds. In the event of a Technical Decision before the end of the fight all bets will be settled as a win by Decision.
    In the event of a fighter retiring on his stool between Rounds e.g. 7 and 8, it will count as Round 7 for settlement purposes, as it was the last fully completed round.

  12. Fight Result:
    Draw or Technical Draw: Draw is scorecard draw. Technical Draw is if the referee stops the fight before the start of the 5th round, for any reason other than Knockout, Technical Knockout or disqualification and results in all bets being void.
    Knockout: Knockout is when the boxer does not stand up after a 10 count. Technical Knockout is the 3 knockdown rule or if the referee steps in. Any corner retirement will be considered a technical knockout unless the fight is subsequently decided by the judges’ scorecards, or is a declared a No Contest.
    Technical Decision: Decision is on scorecard points between the judges. Technical Decision is settled by the judges’ scorecards at any time other than at the end of the scheduled rounds. In the event of a Technical Decision before the end of the fight all markets that can be settled as Decision will be settled as Decision.
    All bets will stand even if there is a change to the number of rounds to be fought.

  13. Player To Score a Knockdown: Bet on a fighter to knockdown his opponent. For settlement purposes a knockdown is defined as a fighter being KO'd or receiving a mandatory 8 count (anything deemed a slip by the referee will not count).

  14. Player To be Knocked Down and Win: Bet on a fighter to be knocked down and still win the match. For settlement purposes a knockdown is defined as a fighter being KO'd or receiving a mandatory 8 count (anything deemed a slip by the referee will not count).

  15. Will Fight go the Distance? If for any reason the number of rounds in a fight is changed then bets already placed will be void and stakes returned.For betting purposes the official designated number of rounds must be fully completed for bets to be settled as Yes.

  16. Home Away: Predict who wins the match. In case of a draw (incl. Majority Draw) all stakes will be returned. All bets will stand even if there is a change to the number of rounds to be fought.

  17. Odd/Even: Predict if the fight will be won in an odd or even number round.

  18. Match Duration Over/Under: Predict if the fight will be finished before or under a certain number of minutes.

MMATop

  1. When the bell sounds to start the first round, the bout will be considered official for betting purposes, regardless of the scheduled length or title.

  2. A fight is a Technical Draw when a fight ends before an allotted number of rounds. This is usually because of an accidental head-butt or foul.

  3. Any fight that is considered "no contest" will have all wagers refunded.

  4. If the wagering offer on a match includes the draw as a third option and the match ends in a draw, wagers on the draw will be paid, while wagers on both fighters will be lost. If the wagering offer includes only the two boxers, with the draw either not offered or offered as a separate proposition, and the match ends in a draw, wagers on either fighter will be refunded.

  5. An Over/Under (total) listed on a fight represents the total number of completed rounds. The halfway point of a round is at exactly two minutes and thirty seconds mark. Thus, 2½ rounds would be two minutes and thirty seconds of the 3rd round.

  6. Results will be graded based on the official result at ringside. Results are not official for wagering purposes until verified by officials at the fighting venue. Official or unofficial sanctioning body overturns of a fight decision based on appeal,suspension, lawsuit, drug testing result, or any other fighter sanction will not be recognized for wagering purposes.

  7. Unless otherwise specified, matches must go within thirty days of the scheduled date for wagers to have action.

  8. Home Away: Predict who wins the match. In case of a draw (incl. Majority Draw) all stakes will be returned.All bets will stand even if there is a change to the number of rounds to be fought.

  9. Over/Under: If for any reason the number of rounds in a fight is changed then bets already placed will still stand unless the offered parameter is higher than the total number of rounds to be fought. In this case the stakes will be returned.For settlement purposes where a half round is stated then 2 minutes 30 seconds of the respective round will define the half to determine under or over.
    For example: Over 150 seconds into the 3rd round of a MMA fight will equal Over 2.5 rounds.

  10. Home Draw Away: Predict who wins the match, with draw included.All bets will stand even if there is a change to the number of rounds to be fought.

  11. Will Fight go the Distance?: If for any reason the number of rounds in a fight is changed then bets already placed will be void and stakes returned. For betting purposes the official designated number of rounds must be fully completed for bets to be settled as Yes.

  12. Round Betting/Grouped Round Betting: If for any reason the number of rounds in a fight is changed then bets on round betting already placed will be void and stakes returned.For betting purposes betting on rounds or groups of rounds is for a fighter to win by KO, TKO or disqualification during that round or group of rounds. In the event of a Technical Decision before the end of the fight all bets will be settled as a win by Decision.

  13. Match Duration Over/Under: Predict if the fight will be finished before or under a certain number of minutes.

  14. Matchbet And Totals: Predict the winner and the number of rounds to be fought. If for any reason the number of rounds in a fight is changed then bets already placed will still stand unless the offered parameter is higher than the total number of rounds to be fought. In this case the stakes will be returned. For settlement purposes where a half round is stated then 2 minutes 30 seconds of the respective round will define the half to determine under or over.

  15. MMA Fight Result 5-Way/7-Way: If the fight is stopped due to an injury or disqualification either by the referee or the doctor, then this will be considered a technical knockout (TKO). In the event of a technical decision, all markets will be settled as a decision or points victory. In the event of a technical draw, all markets will be settled as a draw. A technical submission will be settled as a submission. All bets will have action regardless of changes to the number of rounds to be fought.

Muay ThaiTop

  1. An event is only considered to have started when the bell is sounded for the beginning of the first round. All bets will be void if one or both fighters fail to start the event.

  2. All bets will be considered valid regardless of any color change of the fighters. The Red or Blue colors designated to fighters are strictly for reference purposes only.

  3. All bets will be settled based on the official decision given in the ring immediately after the end of the event. Subsequent changes to the result are not recognized for betting purposes.

  4. Home Away: Predict who wins the match. In case of a draw all stakes will be returned. All bets will stand even if there is a change to the number of rounds to be fought.

  5. Over/Under: Predict whether the fight will finish under or over a specified number of rounds. For “Total Rounds” settlement purposes, 1 minutes and 30 seconds will represent half a round (if the round lasts for 3 minutes). For example, for a bet on “Over 1.5 rounds” to be a winner, the fight must last beyond 1 minutes and 30 seconds in round 2. If the number of rounds in a fight is changed after “Total Rounds” markets have been set, then all bets on these markets will be void.
    If a fighter withdraws in the period between rounds, the fight will be deemed to have ended in the previous round for “Round Betting” settlement.
    If for any reason the number of rounds in a fight is changed then bets already placed will still stand unless the offered parameter is higher than the total number of rounds to be fought. In this case the stakes will be returned.

TaekwondoTop

  1. Outright Betting is all-in compete or not.

  2. Where applicable, the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

  3. Prices are offered for each fighter to win the fight and in the event of a draw all bets will be void and stakes returned.

  4. If either fighter is replaced with another fighter all bets will be void and stakes returned.

WrestlingTop

  1. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

  2. Home Away: In the event of a draw all bets will be void and stakes returned. If either fighter is replaced with another fighter all bets will be void and stakes returned.

KickboxingTop

  1. When the bell sounds to start the first round, the bout will be considered official for betting purposes, regardless of the scheduled length or title.

  2. A fight is a Technical Draw when a fight ends before an allotted number of rounds. This is usually because of an accidental head-butt or foul.

  3. Any fight that is considered "no contest" will have all wagers refunded.

  4. Home Away: Predict who wins the match. In case of a draw (incl. Majority Draw) all stakes will be returned.All bets will stand even if there is a change to the number of rounds to be fought.

KarateTop

  1. Home Away: Predict the winner of the match. If the match ends in a draw even after the additional round, all stakes will be returned.

Jiu JitsuTop

  1. Home Away: Predict the winner of the match.

BandyTop

  1. Unless otherwise stated, all bets are for regulation time only and do not include overtime. In tournaments, if a new market is formed at the end of regulation time, e.g. To Win in Overtime, then the penalty shootouts count;

  2. Playing Time: If the format of a match is changed for whatever reasons from 2 x 45 minutes to 3 x 30 minutes then all bets stand except all bets that refer to either the first or the second half;

  3. Change of Venue: If a match venue is changed, the bets already placed will stand, providing the home team is still designated as such. If the home and away team for a listed match are reversed, then the bets placed based on the original listing will be voided.

FloorballTop

  1. For betting purposes, winners and losers are determined by the score at the end of normal time. Extra time or sudden end will not count unless specifically stated;

  2. If a match is suspended before normal time is reached, and not completed the same day, bets on the outcome of the match are considered voided and all stakes will be returned;

  3. If a match is postponed for any reason, all bets will be cancelled and all stakes refunded.

  4. 1x2 At Full time Excluding Overtime: Predict the result of regular time.

  5. Over/Under Full time Excluding Overtime: Predict the number of goals, over or under a limit.

  6. Highest scoring event part: Allow the user to predict in which Event Part will be scored most.

  7. Total Score: Allow the user to predict the number of goals scored in the game, the user has the possibility to bet on exactly/ range and more than.

DartsTop

  1. Match Bets: The player progressing to the next round will be considered the winner, providing one of the players has thrown a dart at the start of the first leg. If the first dart is not thrown, all bets will be voided;

  2. Sets Bets: The full number of sets required to win the match must be completed. If for any reason the match is awarded to a contestant before the full number of sets are completed, all sets' bets on the match will be voided.

FutsalTop

  1. Unless otherwise stated, all bets are settled on regulation time only. This includes two periods of play and any time the referee adds to compensate for injuries and other stoppages. It does not include periods of extra time, nor penalty shootouts;

  2. If a match is suspended before full time is reached and not completed the same day, bets on the outcome of the match are considered voided and all stakes will be returned;

  3. Futsal kickoff dates and times displayed on our website are an indication only and are not guaranteed to be correct. If a game is postponed, all bets will have action until 48 hours after. If we receive news that a postponed game has been rescheduled for some time after two days, we will immediately return all funds from pending bets;

  4. Venue Change: If an official venue change occurs subsequent to any bet will result in all bets prior to this moment being graded as no action.

  5. Team to Score Goal X: Allow the user to predict which team will score the X-th goal. Extra Time does not count for these markets, unless specified.

  6. Highest scoring event part: Allow the user to predict in which Event Part will be scored most.

GolfTop

  1. If a player doesn’t tee off, then that player will count as a non-runner. Bets on non-runners are voided. If a player has teed off and fails to complete the course, then that player will be considered loser.

  2. In tournaments affected by adverse weather, bets will be settled on the official result regardless of the number of holes played, unless there is no further play after a bet has been placed or further play does not count for the official result, in which case these bets will be voided.

PokerTop

  1. For outright bets, the contestant must start in the event in order to be considered action.

CurlingTop

  1. Unless otherwise stated, extra ends are always included in the result for betting purposes;

  2. For a bet to stand, minimum 6 ends must be completed;

  3. The final score for a match shall be the score reported by tournament organizers. Demo respects each tournament's scoring rules and rulings regarding conceded matches;

  4. Bets on matches that are postponed or suspended for any reason (such as, but not limited to: deteriorating ice conditions, electrical failure, or scheduling problems) are considered "action" and will be graded once tournament organizers declare the match completed.

Table TennisTop

  1. In the event of a match starting but not being completed for any reason, all bets on the outcome of the match will be voided, except for those on markets which have been unconditionally determined;

  2. Set Betting (Correct Score) refers to the correct final score in sets;

  3. In case of team matches, in the event of a matchup between players being played twice, only the first result counts.

  4. If a player does not start a tournament or match, then all bets on that player will be voided.

  5. Match winner refers to the winner of the match or specified set. In the event of a match starting but not being completed for any reason, all bets on the outcome of the match will be voided.

  6. Handicap markets are based on either sets or points. In the event of a match starting but not being completed for any reason, all bets on the outcome of the match will be voided, except for those on markets which have been unconditionally determined.

  7. Over/Under and Odd/Even markets based on points. In the event of a match starting but not being completed for any reason, all bets on the outcome of the match will be voided, except for those on markets which have been unconditionally determined.

Horse RacingTop

  1. All bets are settled in accordance with the official result at the time of the "weigh in". Any change to a result after this point will not count;

  2. Walkovers and voided races count as races but any horse involved will be treated as a non-runner.

  3. Ante-Post bets are settled at the odds and place terms applicable at the time of acceptance. Should a wrong odds or place terms be given in error we reserve the right to settle the bet at the correct odds/place terms that were available at the time the bet was struck.

  4. Non-Runners and Withdrawals: If a horse is withdrawn before coming under starter's orders, or is officially considered by the starter to have taken no part in the race, then all bets on that horse are voided. Your stakes will be returned on the withdrawn horse and winning bets will be subjected to a deduction in accordance with Deductions Rule 4(c).

  5. Non-Runners and Withdrawals: The size of the deduction will be based on the odds of the withdrawn horse at the time of its withdrawal at the following rates.

  6. If your horse racing bet has not returned as much as you thought it would, the first thing to do is check if the race was affected by rule 4.

  7. Deductions (Rule 4): Any races containing non-runners are subjected to this (Rule 4), which can mean some of the winnings are deducted from winning bets. The size of the deduction depends on the odds of the non-running horse. The table below is the rate of deduction.

    From oddsTo oddsDeduction in %
    1.001.1985
    1.201.2580
    1.261.3075
    1.311.4070
    1.411.5365
    1.541.6260
    1.631.8055
    1.811.9550
    1.962.2045
    From oddsTo oddsDeduction in %
    2.212.5040
    2.512.7535
    2.763.2530
    3.264.0025
    4.015.0020
    5.016.5015
    6.5110.0010
    10.0115.005
    15.01 None

    Deduction example: You place a GBP 100 bet 30 minutes before the race starts on a horse at odds of 8.00. A horse at odds of 6.00 cannot run and is considered to be a non-runner. The odds 6.00 are the last odds offered on the non-running horse. Your horse wins the race at odds of 8.00 and you would normally win GBP 800.

    1. Because there was a non-runner in the race, deductions will apply to your winnings.

    2. Your winnings will be :((Your odds-1) x (1-reduction factor) x Your stake + Your stake)) = Your winnings (8-1) x (1-0.15) x GBP 100 + GBP 100 = 7 x 0.85 x GBP 100 + GBP 100 = GBP 695

    3. You can find the reduction factor of 15% by looking it up in the table above.

    4. If you have picked a winner and if reduction factors occur, the original odds and the effective odds (after the reduction factor) will be displayed in 'My transactions' as such: 8.00 (6.95).

  8. Early morning prices/day of event prices:
    1. After the final declarations stage, Non-Runner no-bet will apply.

    2. Where a horse is doubly engaged (named as a runner in more than one race) the bet will stand as a bet for the timed race. If the selection runs in the other race it would be treated as a non runner.

    3. In the event of a false start or any other incident resulting in a race being re-run, 'under starter's orders' is negated and stakes will be refunded on horses taking no part in the re-run;

  9. Double Engagements: Where a horse is doubly engaged (named as a runner in more than one race) the bet will stand as a bet for the timed race. If the selection runs in the other race, it would be treated as a non runner.

  10. Re-runs: In the event of a false start or any other incident resulting in a race being re-run, 'under starter's orders' is negated and stakes will be refunded on horses taking no part in the re-run;

  11. Postponements:

    1. If a race is abandoned or declared voided, then any bets will be voided. If the race is postponed to a future day and the final Declarations stand, all bets will stand;

    2. However, all single bets on horse racing will be voided and any selection involved in cumulative bets will be treated as a non-runner if:

      1. The race is abandoned;

      2. The race is officially declared voided;

      3. The conditions of the race are altered after bets have been made;

      4. The venue is altered;

      5. The running surface is altered (e.g. from Turf to All Weather).

  12. Each-Way Betting:

    1. All bets are settled to win unless 'Each-Way' is selected;

    2. An Each-Way bet is made up of two bets. It contains one bet for your horse to "Win" and a second bet for your horse to be "Placed". Each bet is placed at the stake amount you have entered, so the total cost of an each way bet will be double the amount you entered stake, as you are placing two bets;

    3. The "Place" terms will be as advertised for the event. In general, for UK horse racing, the 'Place' part of Each-Way bets will be settled using the following 'Place' terms:

      1. Less than 5 runners - the place money is invested to win;

      2. Races of 5, 6 or 7 runners - one 1/4 the odds - first two places;

      3. All other races of 8 or more runners 1/5 the odds - first three places;

      4. Handicap races with 12 - 15 runners one 1/4 the odds - first three places;

      5. Handicap races with 16 or more runners 1/4 the odds - first four places;

      6. In all races the number of runners will be the runners coming under starters orders. Bets will not be accepted where the place stake exceeds the win stake.

  13. Ante-Post Betting:

    1. All bets are placed on the named horses;

    2. Ante-Post wagers are accepted on the basis all-in run or not, entered or not;

    3. Where a race is re-run, all bets stand. Should a race be declared voided and not re-run, all bets will be voided;

    4. If a named horses (No reserves) is selected and a reserve runs in place of the named horses, then the bet will be settled as a non-runner;

    5. In the event of abandonment or postponement to races where early prices have been offered, all bets will stand as long as the races are rescheduled and completed;

    6. Payment will be made on the official result of races. Demo reserves the right to declare voided any bets that show reasonable suspicion or evidence of unfair price manipulation.

  14. Insurebet 3 places: Same as above only that stake is being returned if the horse finishes second OR third.

  15. Insurebet 4 places: Same as above only that stake is being returned if the horse finishes second, third OR fourth.

  16. Winner Without Favourite: Predict on a horse to win on an event without a nominated selection(s), for settlement purposes the finishing position of the ‘without’ selection(s) will be ignored.
    In the event of a horse being withdrawn, not under starter’s orders, stakes on that selection will be returned. Bets for the remaining horses in the race will be subject to a deduction in accordance with Rule 4 based on the win price of the withdrawn horse(s) at the time of withdrawal.

GreyhoundsTop

  1. All bets are placed on the named greyhounds;

  2. Ante-Post wagers are accepted on the basis all-in run or not, entered or not;

  3. Where a race is re-run, all bets stand. Should a race be declared voided and not re-run, all bets will be voided;

  4. If a named dog (No reserves) is selected and a reserve runs in place of the named dog, then the bet will be settled as a non-runner;

  5. In the event of abandonment or postponement to races where early prices have been offered, all bets will stand as long as the races are rescheduled and completed;

  6. Payment will be made on the official result of races. Demo reserves the right to declare voided any bets that show reasonable suspicion or evidence of unfair price manipulation.

Gaelic SportsTop

  1. Outright/Winner betting: Predict which team will win the event;

  2. All match markets are based on regulation time only (including injury time). Extra time does not count, unless specified;

  3. If either team does not play, then bets will be voided;

  4. If the game is abandoned prior to completion, then bets will be voided;

  5. Any match postponed to another day will be voided;

  6. If a match venue is changed, bets already placed will stand, providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be voided;

  7. Bets will be settled on official GAA (Gaelic Athletics Association) result only.

  8. Team to Score Goal X: Allow the user to predict which team will score the X-th goal. Extra Time does not count for these markets, unless specified.

  9. Total Score: Allow the user to predict the number of goals scored in the game, the user has the possibility to bet on exactly/ range and more than.

Winter SportsTop

  1. Outright/Winner: Predict which team/participant will win the event. Bets on non starting participants will not be refunded;

  2. Winter Olympics: Events are official after the original medal ceremony. Any subsequent changes to those results do not count.

Virtual SportsTop

  1. A virtual betting event takes place every 5 minutes.

  2. Bets on the next event are accepted until the "bets closed" message appears on the screen, after which the bet will be allocated to the successive event.

  3. When the event is not specified by the customer, bets are registered on the next event.

  4. Winnings can be collected once the result of an event is displayed on the results screen.

  5. The minimum stake per bet is 50c with a maximum payout for any one customer on any one day of €50,000.

  6. A customer who places any bet on these events takes sole responsibility for his actions in placing a bet, and for checking his ticket to ensure it correctly reflects his chosen bet. The customer will not hold the operator liable for any loss or damage suffered. The operator will also not be liable for any system malfunction that may result in the nullification, cancellation or refund of a bet at any time.

  7. No horses or greyhounds are scratched from virtual races.

  8. If any events are cancelled for whatever reason, outstanding bets on the affected events will be paid at settled at 1:1.

  9. Bet types offered may be altered from time to time.

  10. Race Event Bet Types – Single Selection

    1. Win: Select a runner to finish 1st.

    2. Place: Select a runner to finish in 1st, 2nd or 3rd place in a race with 8 runners or more, and 1st, or 2nd in a 6 runner greyhound race.

    3. Each-way ("Fractional Place¨ bet in some fractional odds markets): Select a runner to win or place. This bet consists of two bets on one selection in one event, with the first bet on the runner to win and the second bet on the runner to place. The place bet pays at a fraction of the win odds as specified on the event data.

    4. The Each-Way bet is not offered in most countries. The game system can be configured to set the "place" odds at a fixed proportion of the win odds of the selection as follows: Greyhounds pays 1/5th of win odds / Horses pays 1/5th of win odds.

  11. Race Event Bet Types - Multiple Selection Combination Odds

    1. These bet markets carry different terms in different geographical regions. Our data service uses fixed odds ("bookie¨) terminology. The system can be configured to display pari-mutuel ("tote") terminology on the screen systems and video renders when required. These alternative bet names are shown in parentheses below.

    2. Forecast (Exacta): Select 2 runners to finish 1st and 2nd IN ORDER specified.

    3. Combination Exacta: Some bet systems offer a player the option of selecting 2 or more selections to bet that every possible combination of two of the selections may finish 1st and 2nd in order. So for example: on 2 selections there are 2 bets (1-2, 2-1); on 3 selections there are 6 bets (1-2, 1-3, 2-1, 2-3, 3-1, 3-2); on 4 selections there are 12 bets, on 5 selections there are 20 bets and on 6 selections there are 30 bets etc. This is a bet-acceptance system that uses the Forecast odds in the feed service. The bet acceptance system works out all combinations.

    4. Reverse Forecast (Quinella): Select 2 runners to finish 1st and 2nd in ANY ORDER.

    5. Tricast or Trifecta: Select 3 runners to finish 1st, 2nd and 3rd IN ORDER specified.

    6. Combination Trifecta: Some bet systems offer a player the option of selecting 3 or more selections to bet that every possible combination of three of the selections may finish 1st, 2nd and 3rd in order in an event. So for example; on 3 selections there are 6 bets (1-2-3, 1-3-2, 2-1-3, 2-3-1, 3-1-2, 3-2-1); on 4 selections there are 24 bets; on 5 selections there are 60 bets and on 6 selections there are 120 bets. This is a bet acceptance system bet that uses the Tricast odds. The bet acceptance system works out all combinations.

    7. Reverse Tricast or Trio: Select 3 runners to finish 1st, 2nd and 3rd in ANY ORDER.

Motor Racing*Top

  1. All race bets are settled on the official classification from the Federation Internationale de l'Automobile (FIA), the sport's governing body, at the time of the podium presentation.

  2. Drivers Championship: Each participant is priced to be the top driver over the Formula 1 season in accordance with Drivers Championship standings, and rules as specified by the FIA. Each-way terms apply.

  3. Constructors Championship: Each participant is priced to be the top constructor over the Formula 1 season in accordance with Constructors Championship standings, and rules as specified by the FIA. Each-way terms apply.

  4. Head to Head: Two drivers or constructors may be paired/put in a group for betting purposes and prices offered on which of them will finish in a higher position in the Drivers/Constructors Championship standings, as specified by the FIA, and in accordance with their official rules. Minimum 16 races must take place for bets to stand.

  5. Individual Grand Prix Betting: All drivers who start the formation lap are considered as runners. The podium positions will be used to determine 1st, 2nd and 3rd for betting purposes.

  6. Top X: If both drivers fail to complete the race then the driver completing the most laps will be considered the winner. If both drivers retire on the same lap, then bets will be settled on the official classification at the time of podium presentation.

  7. Winning Car: All cars will be considered as runners. The podium positions will be used to determine 1st, 2nd and 3rd for betting purposes.

  8. Fastest Lap:The official FIA result at the time of the podium presentation for the race will be used.

Motor BikesTop

  1. Championship Betting:All-in, compete or not. Bets will be determined by the number of points accumulated following the podium presentation of the final race of the season and will not be affected by any subsequent enquiries.

  2. Individual Race Betting:Non-runner no-bet - Rule 4 (Deductions) may apply. All riders in place to start the warm-up lap are considered as runners. The podium positions will be used to determine 1st, 2nd and 3rd for betting purposes. Subsequent disqualifications and/or appeals will not affect the bets.

CyclingTop

  1. Individual Stage/Outright Betting/Rider Finishing Position:Participants must pass the starting line of the respective event/stage for bets to stand. Otherwise bets will be voided and stakes returned. All bets are settled on the official classification(s) listings, published by the respective race governing bodies, at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect the bets.

  2. Head to Head:Match-ups will be settled upon the cyclist achieving the highest place in the specified event/stage. In the event of one or both cyclists not passing the starting line, then bets will be considered voided. If both cyclists start but fail to finish a specific event/stage, then bets will be considered voided. If both cyclists start a specific event/stage and only one fails to finish, then the cyclist who completes the specific event/stage will be considered winner.

CricketTop

  1. If a match venue is changed, then bets already placed will stand, providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be voided.

  2. In matches affected by adverse weather, bets will be governed by the official competition rules with the following exception: if a match is decided on either a bowl out or the toss of a coin, then all bets will be voided.

  3. If a match is abandoned due to outside interference, then bets will be voided unless a winner is declared based on the official competition rules. In the event of a change of opponent from the one advertised, then all bets for that match are voided.

  4. If a match is cancelled, then all bets will be voided if it is not replayed within 24 hours of its advertised start time.

  5. The result of a match is a tie when the scores are equal at the conclusion of the play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).

SwimmingTop

  1. Unless otherwise stated, all bets are determined based on the result after the final stage of that competition. If neither of the listed participants takes part in the final stage, all bets will be voided, unless the governing association following specific tie-breaking procedures, in which case, these will be considered valid.

  2. All bet offers will be settled based on the first official result being presented. However, the Demo will take into account and settle/resettle accordingly any changes to the official result issued within 24 hours after the event has taken place. For such eventuality to be considered, the protest must be attributable to incidents happening exclusively during the event (such as a lane infringement or an early start in a relay race, etc.). No doping cases will be considered. The result available at the end of the aforementioned 24 hours will be considered as binding regardless of any further protests, changes to the official result, etc.

  3. If two or more participants take part in different heats during a competition, all Head-To-Head offers between them will be considered voided.

  4. A participant disqualified due to the infringement of the start procedure (false start) will be considered to have taken part in the event. All bets placed on him will be considered as valid.

AthleticsTop

  1. Unless otherwise stated, all bets on athletics are determined based on the result after the official stage of that competition. If neither of the listed participants takes part in the final stage, all bets will be voided, unless the governing association follows specific tie-breaking procedures, in which case these will be considered valid.

  2. All bet offers will be settled based on the first official result being presented. However, Demo will take into account and settle/resettle accordingly, following any changes to the official result issued within 24 hours after the event has taken place. For such eventuality to be considered, the protest must be attributable to incidents happening exclusively during the event, such as a line infringement, pushes or a false handover in a relay race, etc. No doping cases will be considered. The result available at the end of the aforementioned 24 hours will be considered as binding regardless of any further protests, changes to the official result, etc.

  3. If two more participants take part in different heats during a competition, all Head-to-Head offers between them will be considered voided, unless there is a later stage in the competition that at least one of them qualifies for.

  4. A participant who is disqualified due to the infringement of the start procedure (false start) will be considered to have taken part in the event. All bets placed on him will be considered as valid.

BadmintonTop

  1. In the event of a match started but not completed, then all bets will be voided, unless the specific market outcome is already determined.

  2. Outright/Winner: Predict which team/participant will win the event. Bets on non-starting participants will be refunded.

  3. Match Betting: In the event of any of the named players in a match changing before the match starts, then all bets are voided.

  4. In-Play Point Betting: Is offered for a player to win the nominated point. In the event of the point not being played, due to the game or match ending, all bets on that point will be voided.

  5. Set Winner: This bet refers to the winner of a specific set. The respective set must be completed for bets to stand.

  6. Over Under at Full Match/1st Set/2nd Set/3rd Set: The game or relevant set must be completed for bets to have action.

  7. Odd or Even at Full Match/1st Set/2nd Set/3rd Set: The game or relevant set must be completed for bets to have action.

  8. Race to X Points: Settled on the player/team who reaches the quoted number of points first. In the event of an abandonment, then all bets will be voided unless settlement is already determined.

  9. Statistics provided by the official website of the relevant competition or fixture will be used to settlement purposes. Where statistics from an official score(s) provider or official website are not available, or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement. In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

Beach FootballTop

  1. All markets are based on the result at the end of normal time for each relevant period, (36 minutes play, 3 periods of 12 minutes), unless specifically detailed otherwise. Extra time and penalty shootouts count on bets for markets To Qualify, Winner etc. A match must be played for at least 30 minutes for bets to stand, unless the market has already been determined.

Beach VolleyballTop

  1. Outright Betting is all-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

  2. In the event of any of the named players in a match changing before the match starts then all bets void. In the event of a match starting but not being completed then all bets will be void, except for markets where the result is already determined.

  3. In the event of a match starting but not being completed then all bets will be void, unless the specific market outcome is already determined, or unless there is no conceivable way the set and/or match could be played to its natural conclusion without unconditionally determining the result of a specific market.

    Example: a set is abandoned at 15-14: bets on Over/Under 29.5 Set - Total Points are settled as winners/losers acordingly.

  4. Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement. In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

ChessTop

  1. All bets are based on the official game result. The match result is decided by the results of all games of the match.

  2. If a game is delayed or postponed for any reason, then all bets will stand until the end of the game or the end of the tournament.

Field HockeyTop

  1. All markets are based on the result at the end of normal time for each relevant period, (70 minutes play, 2 halves of 35 minutes or 4 quarters of 17 minutes 30 seconds), unless specifically detailed otherwise.

  2. Extra time and penalty shootouts count on bets for markets To Qualify, Winner etc. A match must be played for at least 60 minutes for bets to stand, unless the market has already been determined.

SquashTop

  1. If a match is not completed because of a player retirement or disqualification, all bets that have not been decided will be considered void.

  2. Correct Score: Predict the final score of the match.

  3. Home Away: Predict the winner of the match.

  4. Odd/Even: Predict if the total number of points played in the set/match will be an odd or even number.

  5. Point Winner: Bet on a participant to win the mentioned point. If the respective point is not played because the game or match has ended, all bets on that point will be void. If the mentioned point is awarded as a penalty point, all bets on that point will be void.

  6. Points Over/Under: Predict if the number of points played in the set/match will be over or under the chosen parameter.

  7. Set Handicap: Bet on one of the participants to win the match with the chosen line of handicap.

  8. Winning Margin: Predict the difference between the number of points won by the winner and loser in the set/match.

PadelTop

  1. Home Away: Predict which team will win the match.

  2. Odd/Even: Predict if the total number of games played in given period (set or match) will over odd or even.

  3. Correct Score: Predict the exact score of the given interval (game, set, tie-break or match).

  4. Points Over/Under: Predict of the total number of points will be over or under a certain threshold, for the given period (tie-break).

  5. Points Handicap: Predict the participant who will win the game with the handicap parameter in that tie-break.

  6. Point Winner: Predict the winner of a mentioned point (Xth set, Yth game).

Football – Simulated Reality LeaguesTop

  1. Demo, via BetRadar, a well-known and independent sports odds provider, offers Simulated Reality Leagues (SRL).
    Thanks to large number of past matches and statistics collected during many years, we are able to have a very good representation of what each team are most likely to do during each minute of the game.
    From those data and thanks to the algorithm developed, we manage to transform those collected information from the previous 500 match statistics of each team into news odds and outcome for something totally realistic. It is a perfect representation of what each team are most likely to do during each minute of the game. Ultimately, BetRadar creates the betting odds available on our website where you can place bets at any moment of the day.
    These “Simulated Matches” are 90 minutes long and the match have goals, corners, cards possession, offsides, etc, like any “normal” match. You can bet on those markets on many different competitions: Spanish La Liga SRL, English Premier League SRL, Turkish Super League SRL Bundesliga SRL, Italian Serie A SRL and many others.

  2. Betting rules for Virtual Football (SRL) are identical as the Betting Rules for Football.

Tennis – Simulated Reality LeaguesTop

  1. Demo, via BetRadar, a well-known and independent sports odds provider, offers Simulated Reality Leagues (SRL).
    Thanks to large number of past matches and statistics collected during many years, we are able to have a very good representation of what each player are most likely to do during each minute of the game.
    From those data and thanks to the algorithm developed, we manage to transform those collected information from the previous hundreds match statistics of each players into news odds and outcome for something totally realistic. It is a perfect representation of what each player are most likely to do during each minute of the game. Ultimately, BetRadar creates the betting odds available on our website where you can place bets at any moment of the day.
    These “Simulated Matches” are played in best of 3 Sets as a normal match. You can bet on events where you will find all your favorites and famous men and women players.

  2. Betting rules for Virtual Tennis(SRL) are identical as the Betting Rules for Tennis.